public static void Open()
    {
        HunterEditorWindow window = GetWindow <HunterEditorWindow>("Hunter Editor");

        window.my    = (HunterDataBase)AssetDatabase.LoadAssetAtPath("Assets/DataBase/Data_Hunter.asset", typeof(HunterDataBase));
        window.items = (ItemDataBase)AssetDatabase.LoadAssetAtPath("Assets/DataBase/Data_Items.asset", typeof(ItemDataBase));
        window.SetStyle();
    }