void Start()
    {
        GameObject[] auxObjects = GameObject.FindGameObjectsWithTag("Challenge1");
        if (auxObjects != null) this._challengeList = auxObjects.ToList();
        this._challengeList.ForEach(c => c.active = false);

        GameObject[] auxTurretObjects = GameObject.FindGameObjectsWithTag("Turret");
        if (auxTurretObjects != null) this._turretsList = auxTurretObjects.ToList();
        this._turretsList.ForEach(t => t.GetComponent<TurretManager>().enabled = false);

        GameObject auxObject = GameObject.Find("HumanoidRed");
        this._firstHumanoidManager = auxObject.GetComponent<HumanoidManager>();
    }
Example #2
0
 private void Start() => _humanoidManager = FindObjectOfType <HumanoidManager>();