public void update()
 {
     foreach (DictionaryEntry dE in skeleton.getBodyParts())
     {
         Object3D esfera = (Object3D)esferas[(String)dE.Key];
         esfera.traslacion = Matrix.CreateTranslation(((HumanBodyPart)dE.Value).X, ((HumanBodyPart)dE.Value).Y, ((HumanBodyPart)dE.Value).Z) * translation;
     }
 }
 public override void update()
 {
     if ((DateTime.Now - timeLastFrame) < this.interval)
     {
         for (int i = 0; i < skeletons.Count; i++)
         {
             if (this.getState(i).Equals(this.DETECTADO))
             {
                 SkeletonData data = skeletonFrame.Skeletons[skeletonsPosition[i]];
                 if (SkeletonTrackingState.Tracked == data.TrackingState)
                 {
                     HumanSkeleton skeleton = skeletons.ElementAt(i);
                     foreach (DictionaryEntry dE in skeleton.getBodyParts())
                     {
                         Joint j = data.Joints[getSkeletonJoint((String)dE.Key)];
                         ((HumanBodyPart)dE.Value).setPosition(j.Position.X, j.Position.Y, j.Position.Z);
                     }
                 }
                 else
                 {
                     skeletonsPosition[i] = -1;
                     this.setState(i, this.BUSCANDO);
                 }
             }
         }
     }
     else
     {
         loseUsers();
     }
 }
 private void crearEstructura()
 {
     try
     {
         String line;
         List <HumanSkeleton> animacion = new List <HumanSkeleton>();
         while ((line = mySR.ReadLine()) != null)
         {
             HumanSkeleton nuevo = new HumanSkeleton();
             nuevo.init();//lo inicializa con las 15 partes del cuerpo
             char[]   delimiterChars = { SEPARADOR };
             string[] words          = line.Split(delimiterChars);
             for (int i = 0; i < nuevo.getBodyParts().Count * 4; i += 4)
             {
                 setSkeletonBodyPart(nuevo, words[i], words[i + 1], words[i + 2], words[i + 3]);
             }
             animacion.Add(nuevo);
         }
         myRecorder.Add(animacion);
         this.closeConection();
         this.setState(this.skeletons.Count - 1, this.DETECTADO);
     }
     catch (Exception e) { Console.WriteLine(e.Message); }
 }