public float SpeedFromEnum(HumanNPC.SpeedType newSpeed) { switch (newSpeed) { case HumanNPC.SpeedType.Crouch: { return(0.8f); } case HumanNPC.SpeedType.SlowWalk: { return(1.5f); } case HumanNPC.SpeedType.Walk: { return(2.5f); } case HumanNPC.SpeedType.Sprint: { return(5f); } } return(0f); }
public void SetDesiredSpeed(HumanNPC.SpeedType newSpeed) { if (newSpeed == this.desiredSpeed) { return; } this.desiredSpeed = newSpeed; }