public float SpeedFromEnum(HumanNPC.SpeedType newSpeed)
    {
        switch (newSpeed)
        {
        case HumanNPC.SpeedType.Crouch:
        {
            return(0.8f);
        }

        case HumanNPC.SpeedType.SlowWalk:
        {
            return(1.5f);
        }

        case HumanNPC.SpeedType.Walk:
        {
            return(2.5f);
        }

        case HumanNPC.SpeedType.Sprint:
        {
            return(5f);
        }
        }
        return(0f);
    }
Example #2
0
 public void SetDesiredSpeed(HumanNPC.SpeedType newSpeed)
 {
     if (newSpeed == this.desiredSpeed)
     {
         return;
     }
     this.desiredSpeed = newSpeed;
 }