Example #1
0
 void Awake()
 {
     gun      = GetComponentInChildren <RangedWeapon>();
     myHealth = GetComponentInParent <HumanHealth>();
     HumanHealth.OnHumanDied += HumanHealth_OnHumanDied;
     PlayerPhysicalMovement.OnCollidedWithSomething += PlayerPhysicalMovement_OnCollidedWithSomething;
 }
Example #2
0
 void HumanHealth_OnHumanDied(HumanHealth e)
 {
     if (e == myHealth)
     {
         gun.DisableEffects();
     }
 }
Example #3
0
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag != "Human")
     {
         victim = other.gameObject;
         Walker walker = victim.GetComponent <Walker>();
         if (walker != null)
         {
             walker.TakeDamage(Damage, pointOfOrigin);
             GameObject.Destroy(this.gameObject);
         }
         else
         {
             HumanHealth human = victim.GetComponent <HumanHealth>();
             if (human != null)
             {
                 human.TakeDamage(Damage);
                 GameObject.Destroy(this.gameObject);
             }
             else
             {
                 DoorHealth door = victim.GetComponent <DoorHealth>();
                 if (door != null)
                 {
                     door.TakeDamage(1);
                 }
                 GameObject.Destroy(this.gameObject);
             }
         }
     }
 }
Example #4
0
 void Awake()   // Вообще говоря, безоружный человек должен пытаться убежать
 {
     myHealth = GetComponentInParent <HumanHealth>();
     gun      = GetComponentInChildren <RangedWeapon>();
     HumanHealth.OnHumanDied += HumanHealth_OnHumanDied;
     Walker.OnWalkerDied     += Walker_OnWalkerDied;
 }
Example #5
0
 void Human_OnHumanDied(HumanHealth e)
 {
     if (e.Infected)
     {
         StartCoroutine(Spawn(e.transform.position));
     }
 }
    public void Shoot(Vector3 eyePos, Vector3 target, HumanHealth humanHealth)
    {
        switch (armed)
        {
        case Armed.unarmed:
            Debug.LogWarning("How in the holy hell is this triggering? Should not be able to reach unarmed in this script!");
            break;

        case Armed.handgun:
            // Debug.Log ("Firing handgun! Bang! Bang!");
            TracerPool.instance.PlaceTracer(eyePos, target);
            humanHealth.TakeDamage(damageHandGun);
            break;

        case Armed.uzi:
            // Debug.Log ("Firing uzi! BRRRRAAAPPP!");
            StartCoroutine(UziBurst(eyePos, target));
            humanHealth.TakeDamage(damageUzi);
            break;

        case Armed.grenadeLauncher:
            if (canFireGrenadeLauncher)
            {
                // Debug.Log ("Firing grenade launcher! Ponk... BABOOOM!");
                canFireGrenadeLauncher = false;
                StartCoroutine(GrenadeAndReload());
            }
            break;
        }
    }
Example #7
0
 // Start is called before the first frame update
 void Start()
 {
     animator     = GetComponent <Animator>();
     safeZone     = GameObject.Find("Safe Zone").transform;
     health       = GetComponent <HumanHealth>();
     navMeshAgent = GetComponent <NavMeshAgent>();
     speed        = navMeshAgent.speed;
 }
Example #8
0
 void HumanHealth_OnHumanDied(HumanHealth e)
 {
     HumanTargets.Remove(e.gameObject.GetComponentInChildren <PlayerPhysicalMovement>().gameObject); // ад
     if (e.gameObject.GetComponentInChildren <PlayerPhysicalMovement>().gameObject == Target)
     {
         Target           = null;
         SpottedSomething = false;
     }
 }
Example #9
0
 // Use this for initialization
 void Awake()
 {
     HumanGunReloader.OnStartedToReload += HumanGunReloader_OnStartedToReload;
     HumanGunReloader.OnReloaded        += HumanGunReloader_OnReloaded;
     PlayerShooting.OnPickedUpGun       += PlayerShooting_OnPickedUpGun;
     playerHealth    = Player.GetComponentInChildren <HumanHealth>();
     playersGun      = Player.GetComponentInChildren <RangedWeapon>();
     playersReloader = Player.GetComponentInChildren <HumanGunReloader>();
     backpack        = Player.GetComponentInChildren <HumanBackpack>();
 }
Example #10
0
    private void Start()
    {
        catTrans = GameManager.Instance.Cat.transform;
        catMeow  = catTrans.GetComponent <CatMeow>();

        humanHealth = GameManager.Instance.Human.GetComponent <HumanHealth>();

        InitEnemies();
        enemiesToMove = 0;
    }
Example #11
0
    void Attack(HumanHealth humanTarget)
    {
        // Reset the timer.
        timer = 0f;

        // If the player has health to lose...
        if (humanTarget.currentHealth > 0)
        {
            // ... damage the player.
            humanTarget.Infected = true;
            humanTarget.TakeDamage(attackDamage);
        }
    }
Example #12
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Human"))
     {
         HumanHealth humanHealth = other.gameObject.GetComponent <HumanHealth>();
         if (humanHealth.state.Equals(HumanState.Live))
         {
             audioSource.Stop();
             audioSource.Play();
             // Debug.Log("Increase points");
             hud.UpdateScore(pointsWorth);
             Destroy(other.gameObject, 2);
         }
     }
 }
Example #13
0
    public void Shoot(float inaccuracy, int shotsAtOnce, float range, int damagePerShot)
    {
        gunLine.SetVertexCount(shotsAtOnce * 2);

        gunLine.enabled = true;

        int j = 0;

        for (int i = 0; i < shotsAtOnce; i++)
        {
            gunLine.SetPosition(j, transform.position);
            j++;
            shootRay.origin    = transform.position;
            shootRay.direction = new Vector3(transform.up.x + Random.Range(-inaccuracy, inaccuracy), transform.up.y, transform.up.z + Random.Range(-inaccuracy, inaccuracy));

            if (Physics.Raycast(shootRay, out shootHit, range, shootableMask))
            {
                victim = shootHit.collider.gameObject;
                Walker walker = victim.GetComponent <Walker> ();
                if (walker != null)
                {
                    walker.TakeDamage(damagePerShot, transform.position);
                }
                else
                {
                    HumanHealth human = victim.GetComponent <HumanHealth> ();
                    if (human != null)
                    {
                        human.TakeDamage(damagePerShot);
                    }
                    else
                    {
                        DoorHealth door = victim.GetComponent <DoorHealth> ();
                        if (door != null)
                        {
                            door.TakeDamage(1);
                        }
                    }
                }
                gunLine.SetPosition(j, shootHit.point);
            }
            else
            {
                gunLine.SetPosition(j, shootRay.origin + shootRay.direction * range);
            }
            j++;
        }
    }
Example #14
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Player"))
     {
         attackingPlayer = true;
         coolDownTimer.Run();
         playerInRange = true;
     }
     else if (other.gameObject.CompareTag("Human"))
     {
         playerInRange   = false;
         attackingPlayer = false;
         // other.gameObject.GetComponent<HumanMovement>().DecreaseVelocity(0.75f);
         humanHealth = other.gameObject.GetComponent <HumanHealth>();
     }
 }
Example #15
0
    // Start is called before the first frame update
    void Start()
    {
        EventsManager.onRunAfterSpeedUpdate += UpdateRunAfterSpeed;
        human         = GetComponent <Human>();
        humanHealth   = GetComponent <HumanHealth>();
        humanPoisoner = GetComponent <HumanPoisoner>();

        agent                = GetComponent <NavMeshAgent>();
        _activeBorder        = human.GetActiveBorders();
        initialRunAfterSpeed = human.GetPropertie(Constants.PropertiesTypes.RunAfterSpeed);
        runAfterSpeed        = initialRunAfterSpeed;
        UpdateHumanAgentSpeed(Constants.SpeedTypes.WalkSpeed);

        if (!agent.isOnNavMesh)
        {
            transform.position = _activeBorder.RightBorder.position - Vector3.right * 3;
            agent.enabled      = false;
            agent.enabled      = true;
        }
    }
Example #16
0
 void HumanHealth_OnHumanDied(HumanHealth e)
 {
     target = GameObject.FindGameObjectWithTag("Follower").transform;
 }