// Use this for initialization void Start() { c_Stats = GetComponent <HumanCurrentStats>(); death = GetComponent <HumanDeath>(); speedIncreaseRate = c_Stats.stats.maxSpeed / maxSpeedAge; speedDecreaseRate = (c_Stats.stats.maxSpeed - c_Stats.stats.minSpeed) / (c_Stats.stats.maxAge - maxSpeedAge); }
public void OnThrownCollision(GameObject collisionObject) { Debug.Log("human collision with " + collisionObject.gameObject); RaiseDeathEvent(); PerformDie(); HumanDeath otherHumanDeath = collisionObject.GetComponent <HumanDeath>(); if (otherHumanDeath != null) { Debug.Log("other human Die"); RaiseDeathEvent(); otherHumanDeath.PerformDie(); } }
private void DoTorn() { if (targetObject == null) { return; } SoundManager.instance.PlayRandom("Orc Torn"); HumanDeath humanDeath = targetObject.GetComponent <HumanDeath>(); if (humanDeath != null) { humanDeath.TornApart(gameObject); } ReleaseTarget(); isTorning = false; }
private void ChangeHumanGrabbed(bool grabbed) { if (targetObject == null) { return; } HumanMovement humanMovement = targetObject.GetComponent <HumanMovement>(); if (humanMovement != null) { humanMovement.isGrabbed = grabbed; } HumanDeath humanDeath = targetObject.GetComponent <HumanDeath>(); if (humanDeath) { humanDeath.attacker = gameObject; //StartCoroutine(ResetHumanGrabbed(humanDeath)); } }
protected override void Update(GameTime gameTime) { Camera.Update(gameTime); /* * if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || * Keyboard.GetState().IsKeyDown(Keys.Escape)) * Exit(); */ // Mouse //ToDo 1 Fix mouse getting 'stuck' in fullscreen mode MouseCoordinates = Cursor.GetMouseCoordinates(); Cursor.GetMouseCoordinates(); Cursor.UpdateCursorRectangleLocation(); //Update Tree Foliage Transparency Trees.ChangeTreeFoliageTransparency(); if (Debug.Debug.IsDebugEnabled) { fps.Update(gameTime); } if (ResolutionChanged) { ResolutionHandler.SetResolution(); Graphics.ApplyChanges(); } Camera.Position = CameraPosition; #region User Interface if (BuildMenuPane.IsBuildMenuWindowVisible) { BuildMenuRollOverText.GenerateRollOverText(); BuildMenuPane.CloseBuildMenu(); } if (BuildingPlacementHandler.IsPlacingBuilding) { BuildingPlacementHandler.CheckIfGroundClear(Blueprint); BuildingPlacementHandler.PlaceAStructure(BuildingPlacementHandler.SetBuildingTexture()); } //Menu if (!Bulldozer.IsBulldozerActive) { BuildMenuInteraction.CheckCursorMenuInteraction(Cursor.CursorRectangle); } if (BuildMenuInteraction.IsBuildMenuOpen && !Bulldozer.IsBulldozerActive) { BuildMenuInteraction.CheckBuildIconInteraction(); } if (BuildMenuPane.IsBuildMenuWindowVisible && !Bulldozer.IsBulldozerActive) { BuildMenuPane.UpdateBuildMenuWindowLocation(); } // Details Pane DetailsPaneInteraction.CheckForDetailsPaneInteraction(); DetailsPaneMovement.UpdateDetailsPaneLocation(); // Selected Pawn if (SelectedPawn.SelectedHuman != null) { SelectedPawn.UpdateIndicator(SelectedPawn.SelectedHuman); ExtendIconChecks.CheckExtendHandClicked(); PawnInfo.UpdatePawnInfo(); } #endregion #region PawnInfoSB PawnCursorInteraction.CheckForCursorPawnInteraction(); if (PawnInfo.IsPawnInfoVisible) { PawnInfo.ClosePawnInfo(); } if (ExtendIconChecks.IsWeaponIconListVisible) { EquipWeapon.CheckWeaponIconInteraction(); CreateItemIcons.UpdateWeaponIconList(); } #endregion ZedDeath.CheckZedsHealth(); RuinedBuilding.CheckBuildingsHealth(); HumanDeath.CheckHumansHealth(); ZedController.IncreaseZeds(); //Building Removal if (Bulldozer.IsBulldozerActive) { Bulldozer.DemolishStructure(); } //Movement //HumanMovement.RunFromZeds(); PathFind.MovePawns(); CheckMouseStateChange.UpdateMouseState(); KeyBindings.CheckForKeyInput(); KeyBindings.CheckForMouseInput(); Resource.SetResourcesForGathering(); base.Update(gameTime); }
private IEnumerator ResetHumanGrabbed(HumanDeath humanDeath) { yield return(new WaitForSeconds(timeForHumanReset)); humanDeath.attacker = null; }