Example #1
0
    public override void LoadStep2()
    {
        HudUserInfoManagerScript = new HudUserInfoManager();
        HudUserInfoManagerScript.Create();

        HudNumberSetManagerScript = new HudNumberSetManager();
        HudNumberSetManagerScript.Create();


        Load_Step = LOAD_STEP._STEP3;
    }
Example #2
0
    public override void Create()
    {
        if (m_scriptNumberSetManager == null)
        {
            m_scriptNumberSetManager = Main.inst.GetHudManager().GetHudNumberSetManager();
        }
        if (m_listChild == null)
        {
            m_listChild = new List <GameObject>();
        }

        m_IsCommaOn = false;
    }
Example #3
0
    private void SetChildPos()
    {
        if (m_listChild != null)
        {
            int Max = m_listChild.Count;
            for (int i = 0; i < Max; i++)
            {
                if (m_listChild[i].GetComponent <EzGui_Texture>())
                {
                    m_listChild[i].GetComponent <EzGui_Texture>().SetAnchor(m_ChildAnchor);
                }

                float compute = 0.0f;
                switch (m_ChildAnchor)
                {
                case SpriteRoot.ANCHOR_METHOD.UPPER_LEFT:
                case SpriteRoot.ANCHOR_METHOD.MIDDLE_LEFT:
                case SpriteRoot.ANCHOR_METHOD.BOTTOM_LEFT:
                    compute = i;
                    break;

                case SpriteRoot.ANCHOR_METHOD.UPPER_CENTER:
                case SpriteRoot.ANCHOR_METHOD.MIDDLE_CENTER:
                case SpriteRoot.ANCHOR_METHOD.BOTTOM_CENTER:
                    compute = (1.0f - Max + 2.0f * i) / 2.0f;

                    break;

                case SpriteRoot.ANCHOR_METHOD.UPPER_RIGHT:
                case SpriteRoot.ANCHOR_METHOD.MIDDLE_RIGHT:
                case SpriteRoot.ANCHOR_METHOD.BOTTOM_RIGHT:
                    compute = (Max - i - 1.0f) * -1.0f;
                    break;
                }
                m_listChild[i].transform.localPosition = HudNumberSetManager.GetChildBasePos() * compute;
            }
        }
    }