private static void updateBallObjPoint() { if (ballEnt.GetField <bool>("beingCarried")) { Entity player = ballEnt.GetField <Entity>("carrier"); GSCFunctions.Objective_Position(ballObjID, player.Origin); GSCFunctions.Objective_Icon(ballObjID, "waypoint_kill"); GSCFunctions.Objective_Team(ballObjID, player.SessionTeam == "allies" ? "axis" : "allies"); GSCFunctions.Objective_OnEntity(ballObjIDAllies, player); GSCFunctions.Objective_State(ballObjIDAllies, "active"); GSCFunctions.Objective_Team(ballObjIDAllies, player.SessionTeam); ballObjAllies_defend.SetShader("waypoint_defend"); ballObjAllies_defend.SetTargetEnt(player); ballObjAllies_defend.Alpha = player.SessionTeam == "allies" ? 0.5f : 0f; ballObjAllies_defend.SetWaypoint(true, true, false, false); ballObjAxis_defend.SetShader("waypoint_defend"); ballObjAxis_defend.SetTargetEnt(player); ballObjAxis_defend.Alpha = player.SessionTeam == "axis" ? 0.5f : 0f; ballObjAxis_defend.SetWaypoint(true, true, false, false); //ballObjAllies_kill.SetTargetEnt(player); ballObjAllies_kill.Alpha = player.SessionTeam == "axis" ? 0.5f : 0f; //ballObjAxis_kill.SetTargetEnt(player); ballObjAxis_kill.Alpha = player.SessionTeam == "allies" ? 0.5f : 0f; StartAsync(updateBallObjWorld()); ballText_allies.SetPlayerNameString(player); ballText_axis.SetPlayerNameString(player); } else { GSCFunctions.Objective_Icon(ballObjID, "waypoint_targetneutral"); GSCFunctions.Objective_OnEntity(ballObjID, ballEnt); GSCFunctions.Objective_Team(ballObjID, "none"); GSCFunctions.Objective_State(ballObjIDAllies, "invisible"); ballObjAllies_defend.SetShader("waypoint_targetneutral"); ballObjAllies_defend.SetTargetEnt(ballEnt); ballObjAllies_defend.SetWaypoint(true, true, false, false); ballObjAllies_defend.SetWaypointEdgeStyle_RotatingIcon(); ballObjAllies_defend.Alpha = 0.5f; ballObjAxis_defend.SetShader("waypoint_targetneutral"); ballObjAxis_defend.SetTargetEnt(ballEnt); ballObjAxis_defend.SetWaypoint(true, true, false, false); ballObjAxis_defend.SetWaypointEdgeStyle_RotatingIcon(); ballObjAxis_defend.Alpha = 0.5f; //ballObjAllies_kill.ClearTargetEnt(); ballObjAllies_kill.Alpha = 0f; //ballObjAxis_kill.ClearTargetEnt(); ballObjAxis_kill.Alpha = 0f; ballText_allies.SetText("AWAY"); ballText_axis.SetText("AWAY"); } }