void RpcSetActiveTank(GameObject tankGo) { var tank = tankGo.GetComponent <TankController>(); if (tank != null) { // Debug.Log(String.Format("RpcSetActiveTank Activating tank: {0}, isLocalPlayer: {1}", tank.name, tank.isLocalPlayer)); activeTank = tank; if (activeTank.isLocalPlayer) { hudController.AssignTank(activeTank); localActiveTank = activeTank; } } }