/// <summary> /// 设置玩家信息 /// </summary> /// <param name="go"></param> private void SaveInforHandler(GameObject go) { if (setName.text == "") { MessageHint.Show("姓名不能为空"); return; } if (nian.options[nian.value].text == "") { MessageHint.Show("年份不能为空"); return; } if (yue.options[yue.value].text == "") { MessageHint.Show("月份不能为空"); return; } if (ri.options[ri.value].text == "") { MessageHint.Show("日期不能为空"); return; } var dataStr = string.Format("{0}.{1}.{2}", nian.options[nian.value].text, yue.options[yue.value].text, ri.options[ri.value].text); int tmpsex = 1; if (isSexMan == false) { tmpsex = 0; } var tarBirthday = string.Format("{0}.{1}.{2}", nianInt, yueInt, riInt); var tarName = setName.text; var myInfor = GameModel.GetInstance.myHandInfor; if (myInfor.nickName == tarName && tarBirthday == myInfor.birthday && tmpsex == myInfor.sex) { //Console.Error.WriteLine("当前的信息是一致的"); set.gameObject.SetActive(false); return; } var tmpdata = new LitJson.JsonData(); tmpdata["name"] = tarName; tmpdata["gender"] = tmpsex; tmpdata["birthday"] = tarBirthday; tmpdata["constellation"] = this.RushStar(); tmpdata["playerId"] = myInfor.uuid; HttpRequestManager.GetInstance().UpdatePlayerInfor(tmpdata.ToJson(), _UpdateInforBack); set.gameObject.SetActive(false); }
private void _OnShowBottom() { _btnserver.SetActiveEx(false); Audio.AudioManager.Instance.StartMusic(); EventTriggerListener.Get(_btnLogin.gameObject).onClick += _OnLoginHandler; EventTriggerListener.Get(_btnWeChatLogin.gameObject).onClick += _OnWeChatLoginHandler; EventTriggerListener.Get(_btnRegist.gameObject).onClick += _OnRegistHandler; EventTriggerListener.Get(_btnModify.gameObject).onClick += _OnModifyHandler; EventTriggerListener.Get(_btnserver.gameObject).onClick += _OnShowServerHandler; EventTriggerListener.Get(_btnfankui.gameObject).onClick += _OnfankuiHandler; EventTriggerListener.Get(btn_showPhone.gameObject).onClick += _OnShowPhoneBaordHandler; EventTriggerListener.Get(btn_closePhoneBoard.gameObject).onClick += _OnClosePhoneBoardHandler; _currentSever = System.Convert.ToString(_localConfig.LoadValue("curServer", "")); _loginUsername.text = System.Convert.ToString(_localConfig.LoadValue(savedPhone, "")); //EventTriggerListener.Get (btn_login.gameObject).onClick+=_OnLoginHandler; //var squence = DOTween.Sequence (); //squence.Append (img_tipword.transform.DOLocalMoveY (-240, 1f)); //squence.Append (img_tipword.transform.DOLocalMoveY (-200,1f)); //squence.SetLoops(int.MaxValue); NetWorkScript.getInstance(); if (_currentSever == "") { //SetServerName ("请选择服务器",false); } _HidePhoneBoard(); HttpRequestManager.GetInstance().GetCheckVersionData(); }
private void _OnSureHandler(GameObject go) { var data = new JsonData(); if (input_name.text == "") { MessageHint.Show("请输入姓名"); return; } if (headpath == "") { MessageHint.Show("请选择人物头像"); return; } data["gender"] = this.sexname; data["playerImg"] = this.headpath; data["nick"] = input_name.text; if (_controller.windowType == 0) { HttpRequestManager.GetInstance().GetPlayerInfor(data.ToJson(), _CreateRoleSuccess); } else { var tmpInfor = GameModel.GetInstance.tmpModifyPlayerInfor; tmpInfor.nickName = input_name.text; tmpInfor.sex = int.Parse(this.sexname); tmpInfor.headImg = this.headpath; NetWorkScript.getInstance().ModifyPlayerInfor(input_name.text, tmpInfor.sex, headpath, GameModel.GetInstance.myHandInfor.uuid); } }
private void _onBtnSureHandler(GameObject go) { if (input_identify.text == "") { Console.WriteLine("请入验证码"); MessageHint.Show("请入验证码"); return; } //input_phone.text == "" || input_phone.text.Length < 11 if (GameModel.IsTelephone(input_phone.text) == false) { Console.WriteLine("请输入正确的手机号"); MessageHint.Show("手机号错误,请重新输入"); input_phone.text = ""; return; } if (input_scret.text == "") { Console.WriteLine("请输入密码"); MessageHint.Show("请输入密码"); return; } var scretModel = new PlayerRegistVo(); scretModel.code = input_identify.text; scretModel.password = input_scret.text; scretModel.phone = input_phone.text; //var tpm = new JsonData (); //tpm["code"]=scretModel.code ; //tpm["password"]=scretModel.password; //tpm ["phone"] = scretModel.phone; //var newData = new JsonData (); //newData ["jsonString"] = tpm; var backdata = ""; var tmpG = Coding <PlayerRegistVo> .encode(scretModel); Console.WriteLine("jsonString:" + tmpG); Console.WriteLine("修改密码成功sssssssss"); HttpRequestManager.GetInstance().GetModifyData(tmpG, _HandlerSuccess); Console.WriteLine(backdata); // var backdatavo = Coding<PlayerRegistBackVo>.decode (backdata); // // if(backdatavo.status==0)//chenggong // { // MessageHint.Show (backdatavo.msg); // } // else // { // MessageHint.Show (backdatavo.msg); // } }
private void PicSave(GameObject obj) { if (picHead.sprite != null) { // head.sprite = picHead.sprite; //setHead.sprite = picHead.sprite; HttpRequestManager.GetInstance().UpLoadImage(picHead.sprite.texture, UploadImgSuccess); } }
/// <summary> /// Checks the phone data.自测手机号 /// </summary> private void _checkPhoneData() { if (GameModel.IsTelephone(input_phone.text) == true) { JsonData sendData = new JsonData(); sendData ["phone"] = input_phone.text; Console.WriteLine(sendData.ToJson()); HttpRequestManager.GetInstance().CheckPhoneNum(sendData.ToJson()); } }
private void _ShowGameFeelByIndex(int index) { if (_controller.IsRequestGameFeel(index)) { var tmpData = new JsonData(); tmpData["page"] = index; HttpRequestManager.GetInstance().GetFeelingShareData(tmpData.ToJson(), _controller.UpdateGameFeels); } else { UpdateGameFeeling(index, _controller.GameFeelPages); } }
private void _ShowSelfShareByIndex(int index) { if (_controller.IsRequestSelfFeel(index)) { var tmpData = new JsonData(); tmpData["page"] = index; tmpData["playerId"] = GameModel.GetInstance.myHandInfor.uuid; HttpRequestManager.GetInstance().GetFeelSelfData(tmpData.ToJson(), _controller.UpdateSelfFeels); } else { UpdateSelfFeeling(index, _controller.SelfFeelPages); } }
/// <summary> /// Calls the login wei chat.获取到微信id后调用 /// </summary> /// <param name="weChatID">We chat I.</param> public void CallLoginWeiChat(string weChatID) { var loginData = new LoginVo(); loginData.password = ""; loginData.phone = ""; loginData.playerType = 1; loginData.serverName = ""; loginData.weChatId = weChatID; _localConfig.SaveValue("curServer", _currentSever); var tmp = Coding <LoginVo> .encode(loginData); HttpRequestManager.GetInstance().GetLoginData(tmp, _loginSuccess); }
/// <summary> /// 选择服务器成功后 /// </summary> private void _handlerServersuccess() { var uiServerControll = UIControllerManager.Instance.GetController <UISelectServerController> (); if (_currentSever == "") { uiServerControll.curServer = "选择服务器"; } else { uiServerControll.curServer = _currentSever; } uiServerControll.serverList = HttpRequestManager.GetInstance().serviceList; uiServerControll.setVisible(true); }
/// <summary> /// Ons the button get identify handler. 获取验证码 /// </summary> /// <param name="go">Go.</param> private void _onBtnGetIdentifyHandler(GameObject go) { var phoneNum = input_phone.text; // if ( phoneNum== "" ||phoneNum.Length<11) // { // MessageHint.Show ("请输入正确的手机号"); // return; // } if (GameModel.IsTelephone(phoneNum) == false) { MessageHint.Show("手机号错误,请重新输入"); input_phone.text = ""; return; } var getcodemodel = new PlayerGetCode(); getcodemodel.phone = phoneNum; LitJson.JsonData data = new LitJson.JsonData(); data ["phone"] = getcodemodel.phone; HttpRequestManager.GetInstance().GetCheckCodeData(data.ToJson()); //HttpRequestManager.GetInstance ().GetCheckCodeData(data.ToJson()); // Console.WriteLine ("jsonString="+data.ToJson()); //Coding<PlayerGetCode>.encode (getcodemodel); // var getCodeStr = HttpRequestHelp.GetInstance ().GetCheckCodeData(data.ToJson()); // var getcodeback = Coding<PlayerGetCodeBackVo>.decode (getCodeStr); // // Console.WriteLine (getCodeStr); // // if(getcodeback.status==0)//成功 // { // identyCode = getcodeback.data.code; // MessageHint.Show ("已经发验证码,注意接收"); // } // else // { // Console.WriteLine (getcodeback.msg); // } }
private void _OnSureHandler(GameObject go) { if (txt_input.text == "") { Console.WriteLine("请输入反馈建议"); return; } var tmpData = new FankuiVo(); tmpData.input = txt_input.text; var str = Coding <FankuiVo> .encode(tmpData); //MessageHint.Show (str); //var backStr = HttpRequestHelp.GetInstance ().GetFeedBackData (str); //var backStr = ""; HttpRequestManager.GetInstance().GetFeedBackData(str, _handlScuccess); //MessageHint.Show (backStr); // return; // // var backVo = Coding<FankuiBackVo>.decode (backStr); // // if (backVo.status == 0)//成功 // { // txt_input.text = ""; // } // else // { // //失败 // } // // //Console.WriteLine (backStr); // // MessageHint.Show (backVo.msg); }
/// <summary> /// Ons the show server handler. 点击显示服务器 /// </summary> /// <param name="go">Go.</param> private void _OnShowServerHandler(GameObject go) { Console.WriteLine("show fuwuqi -----"); if (GameModel.GetInstance.isNeedNewVersion == true) { return; } HttpRequestManager.GetInstance().GetServerListData("", _handlerServersuccess); //var tmpList =serverList.data.list; /*var tmpList = new List<string> (); * tmpList.Add ("广东1"); * tmpList.Add ("黑北一"); * tmpList.Add ("北京一"); */ // for (int i = 0; i < tmpList.Count; i++) // { // uiServerControll.serverList .Add(tmpList [i].serverName); // } //uiServerControll.serverList=tmpList; }
/// <summary> /// 确定按钮 /// </summary> /// <param name="go"></param> private void _OnSureHandler(GameObject go) { if (txt_input.text == "") { Console.WriteLine("请输入反馈建议"); return; } var tmpData = new JsonData(); tmpData["input"] = txt_input.text; tmpData["playerId"] = GameModel.GetInstance.myHandInfor.uuid; HttpRequestManager.GetInstance().GetFeelingBackData(tmpData.ToJson(), _handlScuccess); //var tmpData = new JsonData(); //tmpData["page"] = 1; //HttpRequestManager.GetInstance().GetFeelingShareData(tmpData.ToJson()); //var tmpData = new JsonData(); //tmpData["page"] = 1; //tmpData["playerId"] = GameModel.GetInstance.myHandInfor.uuid; //HttpRequestManager.GetInstance().GetFeelSelfData(tmpData.ToJson()); }
private void _OnScelectHeadHandler(GameObject go) { var head = go.name; //switch (head) //{ //case "btn_head1": // this.headpath = headPath1; // break; //case "btn_head2": // this.headpath = headPath2; // break; //case "btn_head3": // this.headpath = headPath3; // break; //case "btn_head4": // this.headpath = headPath4; // break; //default: // break; //} HttpRequestManager.GetInstance().UpLoadImage(go.GetComponent <Image>().sprite.texture, SetHeadPath); _hideImgHead(); }
/// <summary> /// 点击绑定说手机号按钮 /// </summary> /// <param name="go"></param> private void _onBtnSureHandler(GameObject go) { if (input_identify.text == "") { Console.WriteLine("请入验证码"); MessageHint.Show("请入验证码"); return; } if (input_identify.text != HttpRequestManager.GetInstance().identyCode) { MessageHint.Show("请输入正确的验证码"); return; } //input_phone.text == "" || input_phone.text.Length < 11 if (GameModel.IsTelephone(input_phone.text) == false) { Console.WriteLine("请输入正确的手机号"); MessageHint.Show("请输入正确的手机号"); return; } if (isCheckRightState == 0) { Console.WriteLine("手机认证失败"); MessageHint.Show("当前手机不可绑定,请输入正确的手机号"); return; } if (isCheckRightState == 2) { if (input_scret.text == "") { Console.WriteLine("请输入密码"); MessageHint.Show("请输入密码"); return; } } var jsonData = new JsonData(); jsonData["code"] = input_identify.text; jsonData["password"] = input_scret.text; jsonData ["phone"] = input_phone.text; jsonData ["account"] = GameModel.HttpAcount; // var scretModel = new PlayerRegistVo (); // scretModel.code = input_identify.text; // scretModel.password = input_scret.text; // scretModel.phone = input_phone.text; // var backdata = ""; var tmpG = jsonData.ToJson(); //Coding<PlayerRegistVo>.encode (scretModel); HttpRequestManager.GetInstance().BindPhone(tmpG, _BindPhoneDirect); Console.WriteLine("jsonString:" + tmpG); // Console.WriteLine (backdata); // _controller.setVisible (false); }
private void _OnLoginHandler(GameObject go) { Audio.AudioManager.Instance.BtnMusic(); if (GameModel.GetInstance.isNeedNewVersion == true) { return; } Console.WriteLine("user login ......"); //var tiptroll = UIControllerManager.Instance.GetController<UITipSureOrNotController> (); //tiptroll.setVisible (true); //tiptroll.SetTip ("wanhhaahhahahah",testTip); if (_loginUsername.text == "") { MessageHint.Show("请输入手机号"); return; } if (_loginPassword.text == "") { Console.WriteLine("请输入密码"); MessageHint.Show("请输入密码"); return; } if (GameModel.IsTelephone(_loginUsername.text) == false) { Console.WriteLine("手机号错误,请重新输入"); MessageHint.Show("请输入正确的手机号"); _loginUsername.text = ""; return; } // if (_currentSever == "") // { // Console.WriteLine ("请选择服务器"); // MessageHint.Show ("请选择服务器"); // return; // } var loginData = new LoginVo(); loginData.password = _loginPassword.text; loginData.phone = _loginUsername.text; loginData.playerType = 0; loginData.serverName = ""; //_currentSever; loginData.weChatId = "0"; _localConfig.SaveValue("curServer", _currentSever); var tmp = Coding <LoginVo> .encode(loginData); GameModel.HttpAcount = _loginUsername.text; // JsonData lll =new JsonData(); // lll ["password"] = loginData.password; // lll ["phone"] = loginData.phone; //lll ["playerType"] = loginData.playerType; // lll ["serverName"] = loginData.serverName+"电信1"; //lll ["weChatId"] = "weChatId"; // LitJson.JsonData ddd = new LitJson.JsonData (); // ddd ["jsonString"] = lll; // Console.WriteLine (ddd.ToJson()); GameModel.GetInstance.ShowNetLoading(); HttpRequestManager.GetInstance().GetLoginData(tmp, _loginSuccess); _localConfig.SaveValue(savedPhone, _loginUsername.text); _localConfig.SaveValue(GameModel.GetInstance.UserPassword, _loginPassword.text); // Console.WriteLine (loginbackData); //return; }