Example #1
0
    public void StartLabeling()
    {
        OVRInput.Controller controller = grabbedBy == Hand.Right ? OVRInput.Controller.RTouch : OVRInput.Controller.LTouch;
        OVRInput.SetControllerVibration(1, 1, controller);

        Destroy(LaserInstance);

        Vector3 rot = transform.rotation.eulerAngles;

        rot = new Vector3(rot.x - 90, rot.y, rot.z);

        LaserInstance = Instantiate(LaserStyle, postItsParent.transform.position, Quaternion.Euler(rot));
        LaserInstance.transform.parent = transform;
        LaserScript  = LaserInstance.GetComponent <Hovl_Laser>();
        LaserScript2 = LaserInstance.GetComponent <Hovl_Laser2>();

        audio.Play();
    }
Example #2
0
    void Update()
    {
        //Enable lazer
        if (Input.GetMouseButtonDown(0))
        {
            Destroy(Instance);
            Instance = Instantiate(Prefabs[Prefab], FirePoint.transform.position, FirePoint.transform.rotation);
            Instance.transform.parent = transform;
            LaserScript  = Instance.GetComponent <Hovl_Laser>();
            LaserScript2 = Instance.GetComponent <Hovl_Laser2>();
        }

        //Disable lazer prefab
        if (Input.GetMouseButtonUp(0))
        {
            if (LaserScript)
            {
                LaserScript.DisablePrepare();
            }
            if (LaserScript2)
            {
                LaserScript2.DisablePrepare();
            }
            Destroy(Instance, 1);
        }

        //To change lazers
        if ((Input.GetKey(KeyCode.A) || Input.GetAxis("Horizontal") < 0) && buttonSaver >= 0.4f)// left button
        {
            buttonSaver = 0f;
            Counter(-1);
        }
        if ((Input.GetKey(KeyCode.D) || Input.GetAxis("Horizontal") > 0) && buttonSaver >= 0.4f)// right button
        {
            buttonSaver = 0f;
            Counter(+1);
        }
        buttonSaver += Time.deltaTime;


        //Current fire point
        if (Cam != null)
        {
            RaycastHit hit; //DELATE THIS IF YOU WANT TO USE LASERS IN 2D
            var        mousePos = Input.mousePosition;
            RayMouse = Cam.ScreenPointToRay(mousePos);
            //ADD THIS IF YOU WANT TO USE LASERS IN 2D: RaycastHit2D hit = Physics2D.Raycast(RayMouse.origin, RayMouse.direction, MaxLength);
            if (Physics.Raycast(RayMouse.origin, RayMouse.direction, out hit, MaxLength)) //CHANGE THIS IF YOU WANT TO USE LASERRS IN 2D: if (hit.collider != null)
            {
                RotateToMouseDirection(gameObject, hit.point);
                //LaserEndPoint = hit.point;
            }
            else
            {
                var pos = RayMouse.GetPoint(MaxLength);
                RotateToMouseDirection(gameObject, pos);
                //LaserEndPoint = pos;
            }
        }
        else
        {
            Debug.Log("No camera");
        }
    }