private void OnMouseDown() { if (owner.selectedTile == null) { isSelected = true; hoverstate = Hoverstate.selected; OnSelected(); } }
private void OnMouseExit() { if (!isSelected) { hoverstate = Hoverstate.inactive; } else { if (owner.selectedTile == null) { Debug.Log("Activation Mesh"); hoverstate = Hoverstate.active; } } }