//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public void Awake() { ItemHierarchy = UnityUtil.FindComponentOrFail(ItemHierarchy, Domain); Hovercursor = UnityUtil.FindComponentOrFail(Hovercursor, Domain); DefaultItemVisualSettings = UnityUtil.CreateComponent <HovercastItemVisualSettings, HovercastItemVisualSettingsStandard>(DefaultItemVisualSettings, gameObject, Domain); DefaultItemVisualSettings.IsDefaultSettingsComponent = true; InteractionSettings = UnityUtil.FindComponentOrCreate <HovercastInteractionSettings, HovercastInteractionSettings>(InteractionSettings, gameObject, Domain); Input = UnityUtil.FindComponentOrFail(Input, Domain); vState = new HovercastState(ItemHierarchy.GetRoot(), Hovercursor, InteractionSettings.GetSettings(), Input, gameObject.transform); }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public void Awake() { vHoverHierarchy = gameObject.AddComponent <HovercastItemHierarchy>(); vHoverHierarchy.Title = "Hovercast VR"; vHoverItems = new HovercastItem[4]; for (int i = 0; i < vHoverItems.Length; ++i) { var itemObj = new GameObject("Item " + i); itemObj.transform.SetParent(gameObject.transform, false); HovercastItem hoverItem = itemObj.AddComponent <HovercastItem>(); hoverItem.Label = "Item " + i; hoverItem.Type = HovercastItem.HovercastItemType.Radio; hoverItem.RadioValue = (i == 0); vHoverItems[i] = hoverItem; IRadioItem radioItem = (IRadioItem)hoverItem.GetItem(); radioItem.OnSelected += HandleRadioItemSelected; } }