//called when the current selected unit has a host - used to validate tiles override public bool UpdateValidatedTiles() { if (HoverTile == null) { return(true); } GM.TileMan.Validate(HoverTile, DIST, 999, false); HoverTile.Validate(); return(true); }
//called when the current selected unit has a host - used to validate tiles override public bool UpdateValidatedTiles() { if (HoverTile) { GM.TileMan.Validate(HoverTile, 3, 999, false); } if (HoverTile) { HoverTile.Validate(); } return(true); }
//called when the current selected unit has a host - used to validate tiles override public bool UpdateValidatedTiles() { if (HoverTile) { GM.TileMan.Validate(HoverTile, 5, 5, new TileManager.validater(validaterNormalize)); } if (HoverTile) { HoverTile.Validate(); } return(true); }
//called when the current selected unit has a host - used to validate tiles override public bool UpdateValidatedTiles() { if (explosion) { return(true); } if (HoverTile) { GM.TileMan.Validate(HoverTile, 1, 2, false); } if (HoverTile) { HoverTile.Validate(); } return(true); }