Example #1
0
    //called when the current selected unit has a host - used to validate tiles
    override public bool UpdateValidatedTiles()
    {
        if (HoverTile == null)
        {
            return(true);
        }

        GM.TileMan.Validate(HoverTile, DIST, 999, false);
        HoverTile.Validate();

        return(true);
    }
Example #2
0
 //called when the current selected unit has a host - used to validate tiles
 override public bool UpdateValidatedTiles()
 {
     if (HoverTile)
     {
         GM.TileMan.Validate(HoverTile, 3, 999, false);
     }
     if (HoverTile)
     {
         HoverTile.Validate();
     }
     return(true);
 }
Example #3
0
    //called when the current selected unit has a host - used to validate tiles
    override public bool UpdateValidatedTiles()
    {
        if (HoverTile)
        {
            GM.TileMan.Validate(HoverTile, 5, 5, new TileManager.validater(validaterNormalize));
        }
        if (HoverTile)
        {
            HoverTile.Validate();
        }

        return(true);
    }
Example #4
0
    //called when the current selected unit has a host - used to validate tiles
    override public bool UpdateValidatedTiles()
    {
        if (explosion)
        {
            return(true);
        }

        if (HoverTile)
        {
            GM.TileMan.Validate(HoverTile, 1, 2, false);
        }
        if (HoverTile)
        {
            HoverTile.Validate();
        }
        return(true);
    }