Example #1
0
 public void addWood()
 {
     woods[woodPointer].GetComponent <SpriteRenderer>().enabled = true;
     woodPointer++;
     if (woodPointer == woods.Length)
     {
         clearWood    = true;
         timeSave     = Time.time;
         clearPointer = woods.Length - 1;
         houses.buildHouse();
         woodPointer = 0;
     }
 }