Example #1
0
        public LotScreen()
        {
            ArchitectureCatalog.Init();

            var lotInfo = HouseData.Parse(GameFacade.GameFilePath("housedata/blueprints/restaurant00_00.xml"));

            //var lotInfo = HouseData.Parse("C:\\restaurant00_00_small.xml");
            //for (int i = 1; i < 64; i++)
            //{
            //    lotInfo.World.Floors.Add(new HouseDataFloor {
            //         X = 1,
            //         Y = i,
            //         Level = 0,
            //         Value = 9
            //    });
            //}

            //lotInfo.World.Floors.Add(new HouseDataFloor {
            //    X = 0, Y = 0,
            //    Level = 0, Value = 20
            //});

            //lotInfo.World.Floors.Add(new HouseDataFloor
            //{
            //    X = 63,
            //    Y = 63,
            //    Level = 0,
            //    Value = 40
            //});

            //lotInfo.World.Floors.Add(new HouseDataFloor
            //{
            //    X = 0,
            //    Y = 63,
            //    Level = 0,
            //    Value = 20
            //});

            //lotInfo.World.Floors.Add(new HouseDataFloor
            //{
            //    X = 63,
            //    Y = 0,
            //    Level = 0,
            //    Value = 20
            //});

            Scene = new HouseScene();
            Scene.LoadHouse(lotInfo);
            GameFacade.Scenes.Add(Scene);


            //Renderer = new HouseRenderer();
            //Renderer.SetModel(lotInfo);
            ////Renderer.Position = new Microsoft.Xna.Framework.Vector3(-32.0f, -40.0f, 0.0f);

            //var scene = new ThreeDScene();
            //var focusPoint = Vector3.Zero;

            //var yValue = (float)Math.Cos(MathHelper.ToRadians(30.0f)) * 96.0f;
            //var cameraOffset = new Vector3(-96.0f, yValue, 96.0f);
            //var rotatedOffset = Vector3.Transform(cameraOffset, Microsoft.Xna.Framework.Matrix.CreateRotationY(MathHelper.PiOver2 * 0.5f));

            ////rotatedOffset = Vector3.Transform(rotatedOffset, Microsoft.Xna.Framework.Matrix.CreateScale(3f));
            ////Renderer.Position = new Vector3(-96.0f, 0.0f, -96.0f);

            //scene.Camera.Position = cameraOffset;// new Microsoft.Xna.Framework.Vector3(0, 0, 80);
            //scene.Add(Renderer);
            //Renderer.Scale = new Vector3(0.005f);

            //GameFacade.Scenes.AddScene(scene);


            ucp   = new UIUCP();
            ucp.Y = ScreenHeight - 210;
            //ucp.OnZoomChanged += new UCPZoomChangeEvent(ucp_OnZoomChanged);
            ucp.OnRotateChanged += new UCPRotateChangeEvent(ucp_OnRotateChanged);
            this.Add(ucp);
        }