void Start() { hasPerformingBand = false; candyCount = 0; audioSource = GetComponentInChildren <AudioSource>(); rippleA = (GameObject)transform.Find("RippleA").gameObject; rippleB = (GameObject)transform.Find("RippleB").gameObject; rippleA.SetActive(false); rippleB.SetActive(false); colorRend = GetComponent <Renderer>(); initialColor = colorRend.material.color; colorSlowDown = vibSlowDown; colorDuration = vibDuration; initialColorDuration = colorDuration; initialPosition = transform.localPosition; basePosition = initialPosition; initialVibDuration = vibDuration; HouseController houseController = gameObject.GetComponentInParent <HouseController>(); houseController.AddHouse(this); }