Example #1
0
	protected override bool buildCreateObjects( bool reload_asset, ref HoudiniProgressBar progress_bar )
	{
		bool needs_recook = false;

		for ( int object_index = 0; object_index < prObjectCount; ++object_index )
		{
			progress_bar.incrementProgressBar();
			try
			{
				if ( !prObjects[ object_index ].isInstancer && 
						( reload_asset	|| prObjects[ object_index ].hasTransformChanged
										|| prObjects[ object_index ].haveGeosChanged ) )
				{
					needs_recook |= createObject( object_index, reload_asset );
				}
			}
			catch ( HoudiniError error )
			{
				// Per-object errors are not re-thrown so that the rest of the asset has a chance to load.
				Debug.LogWarning( error.ToString() );
			}
		}

		// Processing instancers.
		for ( int object_index = 0; object_index < prObjectCount; ++object_index )
		{
			HAPI_ObjectInfo object_info = prObjects[ object_index ];
			if ( object_info.isInstancer )
			{
				try
				{
					if ( object_info.objectToInstanceId >= 0 && 
							prGameObjects[ object_info.objectToInstanceId ] == null )
						needs_recook |= createObject( object_info.objectToInstanceId, reload_asset );
						
					if( reload_asset || object_info.haveGeosChanged )
						instanceObjects( object_index, progress_bar );
				}
				catch ( HoudiniError error )
				{
					// Per-object errors are not re-thrown so that the rest of the asset has a chance to load.
					Debug.LogWarning( error.ToString() );
				}
			}
		}

		// Enumerate edit and paint geos.
		HoudiniGeoControl[] geo_controls = gameObject.GetComponentsInChildren< HoudiniGeoControl >();
		prEditPaintGeos.Clear();
		foreach ( HoudiniGeoControl geo_control in geo_controls )
		{
			if ( geo_control.prGeoType == HAPI_GeoType.HAPI_GEOTYPE_INTERMEDIATE
				&& geo_control.GetType() == typeof( HoudiniGeoControl ) )
			{
				prEditPaintGeos.Add( geo_control );
			}
		}
		if ( prEditPaintGeos.Count > 0 && prActiveAttributeManager == null )
			prActiveAttributeManager = prEditPaintGeos[ 0 ].prGeoAttributeManager;

		return needs_recook;
	}
Example #2
0
    protected override bool buildCreateObjects(bool reload_asset, ref HoudiniProgressBar progress_bar)
    {
        bool needs_recook = false;

        for (int object_index = 0; object_index < prObjectCount; ++object_index)
        {
            progress_bar.incrementProgressBar();
            try
            {
                if (!prObjects[object_index].isInstancer &&
                    (reload_asset || prObjects[object_index].hasTransformChanged ||
                     prObjects[object_index].haveGeosChanged))
                {
                    needs_recook |= createObject(object_index, reload_asset);
                }
            }
            catch (HoudiniError error)
            {
                // Per-object errors are not re-thrown so that the rest of the asset has a chance to load.
                Debug.LogWarning(error.ToString());
            }
        }

        // Processing instancers.
        for (int object_index = 0; object_index < prObjectCount; ++object_index)
        {
            HAPI_ObjectInfo object_info = prObjects[object_index];
            if (object_info.isInstancer)
            {
                try
                {
                    if (object_info.objectToInstanceId >= 0 &&
                        prGameObjects[object_info.objectToInstanceId] == null)
                    {
                        needs_recook |= createObject(object_info.objectToInstanceId, reload_asset);
                    }

                    if (reload_asset || object_info.haveGeosChanged)
                    {
                        instanceObjects(object_index, progress_bar);
                    }
                }
                catch (HoudiniError error)
                {
                    // Per-object errors are not re-thrown so that the rest of the asset has a chance to load.
                    Debug.LogWarning(error.ToString());
                }
            }
        }

        // Enumerate edit and paint geos.
        HoudiniGeoControl[] geo_controls = gameObject.GetComponentsInChildren <HoudiniGeoControl>();
        prEditPaintGeos.Clear();
        foreach (HoudiniGeoControl geo_control in geo_controls)
        {
            if (geo_control.prGeoType == HAPI_GeoType.HAPI_GEOTYPE_INTERMEDIATE &&
                geo_control.GetType() == typeof(HoudiniGeoControl))
            {
                prEditPaintGeos.Add(geo_control);
            }
        }
        if (prEditPaintGeos.Count > 0 && prActiveAttributeManager == null)
        {
            prActiveAttributeManager = prEditPaintGeos[0].prGeoAttributeManager;
        }

        return(needs_recook);
    }
Example #3
0
	protected override void buildFullBuildCustomWork( ref HoudiniProgressBar progress_bar, bool is_duplication )
	{
		// Initialize (or leave alone!) the pain structs.
		if ( prEditPaintGeos == null )
		{
			prEditPaintGeos = new List< HoudiniGeoControl >();
			prActiveAttributeManager = null;
		}
		else if ( is_duplication )
		{
			prActiveAttributeManager = null;
		}

		progress_bar.prMessage = "Loading handles...";

		// Get exposed handle information.
		prHandleInfos = new HAPI_HandleInfo[ prHandleCount ];
		HoudiniAssetUtility.getArray1Id( prAssetId, HoudiniHost.getHandleInfo, prHandleInfos, prHandleCount );
				
		// Get handles.
		prHandleBindingInfos = new List< HAPI_HandleBindingInfo[] >( prHandleCount );
		for ( int handle_index = 0; handle_index < prHandleCount; ++handle_index )
		{
			progress_bar.incrementProgressBar();
			HAPI_HandleInfo handle_info = prHandleInfos[ handle_index ];

			HAPI_HandleBindingInfo[] binding_infos = new HAPI_HandleBindingInfo[ handle_info.bindingsCount ];
			HoudiniAssetUtility.getArray2Id( prAssetId, handle_index, HoudiniHost.getHandleBindingInfo, 
								 	binding_infos, handle_info.bindingsCount );

			prHandleBindingInfos.Add( binding_infos );
		}
	}
Example #4
0
    protected override bool buildCreateObjects(bool reload_asset, ref HoudiniProgressBar progress_bar)
    {
        bool needs_recook = false;

        for (int object_index = 0; object_index < prObjectCount; ++object_index)
        {
            progress_bar.incrementProgressBar();
            try
            {
                if (!prObjects[object_index].isInstancer &&
                    (reload_asset || prObjects[object_index].hasTransformChanged ||
                     prObjects[object_index].haveGeosChanged))
                {
                    needs_recook |= createObject(object_index, reload_asset);
                }
            }
            catch (HoudiniError error)
            {
                // Per-object errors are not re-thrown so that the rest of the asset has a chance to load.
                Debug.LogWarning(error.ToString());
            }
        }

        // Processing instancers.
        for (int object_index = 0; object_index < prObjectCount; ++object_index)
        {
            HAPI_ObjectInfo object_info = prObjects[object_index];
            if (object_info.isInstancer)
            {
                try
                {
                    if (object_info.objectToInstanceId >= 0)
                    {
                        int instanced_object_index = findObjectByNodeId(object_info.objectToInstanceId);
                        if (instanced_object_index >= 0)
                        {
                            needs_recook |= createObject(instanced_object_index, reload_asset);
                        }
                    }

                    if (reload_asset || object_info.haveGeosChanged)
                    {
                        instanceObjects(object_info.nodeId, object_index, progress_bar);
                    }
                }
                catch (HoudiniError error)
                {
                    // Per-object errors are not re-thrown so that the rest of the asset has a chance to load.
                    Debug.LogWarning(error.ToString());
                }
            }
        }

        if (prObjectCount <= 0)
        {
            bool needs_init = prObjectInfo.nodeId < 0 || reload_asset;

            if (prNodeInfo.type == HAPI_NodeType.HAPI_NODETYPE_OBJ)
            {
                prObjectInfo = HoudiniHost.getObjectInfo(prAssetId);
            }
            else if (prNodeInfo.type == HAPI_NodeType.HAPI_NODETYPE_SOP)
            {
                prObjectInfo = HoudiniHost.getObjectInfo(prNodeInfo.parentId);
            }
            else
            {
                Debug.LogError("Unsupported asset type!");
                return(needs_recook);
            }

            if (needs_init)
            {
                init(
                    prAssetId, prNodeId, prAsset,
                    prObjectInfo.nodeId, prObjectInfo.name, prObjectInfo.isVisible);
            }

            needs_recook = refresh(reload_asset, prObjectInfo);
        }

        // Enumerate edit and paint geos.
        HoudiniGeoControl[] geo_controls = gameObject.GetComponentsInChildren <HoudiniGeoControl>();
        prEditPaintGeos.Clear();
        foreach (HoudiniGeoControl geo_control in geo_controls)
        {
            if (geo_control.prGeoType == HAPI_GeoType.HAPI_GEOTYPE_INTERMEDIATE &&
                geo_control.GetType() == typeof(HoudiniGeoControl))
            {
                prEditPaintGeos.Add(geo_control);
            }
        }
        if (prEditPaintGeos.Count > 0 && prActiveAttributeManager == null)
        {
            prActiveAttributeManager = prEditPaintGeos[0].prGeoAttributeManager;
        }

        return(needs_recook);
    }