Example #1
0
 void Start()
 {
     textCanvas       = dialogueCanvas.GetComponentInChildren <Button>().GetComponentInChildren <Text>();
     hk               = Hotkeys.loadHotkeys();
     callDialogue     = hk.loadHotkeySpecific(11);
     continueDialogue = hk.loadHotkeySpecific(12);
 }
Example #2
0
    // 初期化メソッド
    void Start()
    {
        // 自分に設定されているAnimatorコンポーネントを習得する
        this.animator = GetComponent <Animator>();

        // load hotkeys
        hk       = Hotkeys.loadHotkeys();
        keybind1 = hk.loadHotkeySpecific(5);
        keybind2 = hk.loadHotkeySpecific(6);
        keybind3 = hk.loadHotkeySpecific(7);
        keybind4 = hk.loadHotkeySpecific(8);
        up       = hk.loadHotkeySpecific(0);
        down     = hk.loadHotkeySpecific(1);
        left     = hk.loadHotkeySpecific(2);
        right    = hk.loadHotkeySpecific(3);
        dash     = hk.loadHotkeySpecific(10);

        // load attacks
        atk1 = GetComponent <ExampleAttack>();
        atk2 = GetComponent <AttackWithRecoilDamage>();
        atk3 = GetComponent <AttackThatCanHitSelf>();
        atk4 = GetComponent <Shoot>();

        //load movement
        movement = GetComponent <PlayerMovement1>();
    }
Example #3
0
 void Start()
 {
     hk       = Hotkeys.loadHotkeys();
     attack1  = GetComponent <ExampleAttack>();
     attack2  = GetComponent <AttackWithRecoilDamage>();
     attack3  = GetComponent <AttackThatCanHitSelf>();
     attack4  = GetComponent <Shoot>();
     keybind1 = hk.loadHotkeySpecific(5);
     keybind2 = hk.loadHotkeySpecific(6);
     keybind3 = hk.loadHotkeySpecific(7);
     keybind4 = hk.loadHotkeySpecific(8);
 }
Example #4
0
 // Use this for initialization
 void Start()
 {
     hk        = Hotkeys.loadHotkeys();
     keybind   = hk.loadHotkeySpecific(12).ToString();
     text      = GetComponent <Text>();
     text.text = "Press " + keybind + " to Continue";
 }
Example #5
0
 // Use this for initialization
 void Start()
 {
     hk        = Hotkeys.loadHotkeys();
     keybind   = hk.loadHotkeySpecific(11).ToString();
     text      = GetComponent <TextMesh>();
     text.text = "Press " + keybind + " to Interact";
 }
Example #6
0
    // Use this for initialization
    void Start()
    {
        hk    = Hotkeys.loadHotkeys();
        up    = hk.loadHotkeySpecific(0);
        down  = hk.loadHotkeySpecific(1);
        left  = hk.loadHotkeySpecific(2);
        right = hk.loadHotkeySpecific(3);
        dash  = hk.loadHotkeySpecific(10);
        click = hk.loadHotkeySpecific(9);
        //myCharacterController = GetComponent<CharacterController>();
        canMove = true;

        playerAgent       = GetComponent <NavMeshAgent>();
        playerPlane       = new Plane(transform.up, transform.position); // Need plane for raycasting
        lastMousePosition = Vector3.zero;

        playerAgent.speed = moveSpeed;

        is_moving = false;
    }
Example #7
0
 // Use this for initialization
 void Start()
 {
     player   = GetComponent <NavMeshAgent>();
     hk       = Hotkeys.loadHotkeys();
     keybind1 = hk.loadHotkeySpecific(9);
 }
Example #8
0
 // Use this for initialization
 //z and x
 void Start()
 {
     cxy      = transform.position - player.position;
     hk       = Hotkeys.loadHotkeys();
     keybind1 = hk.loadHotkeySpecific(4);
 }