// Start is called before the first frame update private void Start() { _collider = GetComponent <PolygonCollider2D>(); _hotSpotHelper = GetComponent <HotSpotHelper>(); _inputTrigger = GetComponent <InputTrigger>(); distanceSwiped = 0; leftToRightSwiped = false; swipeCount = 0; sinceLastSwipe = Time.time; _lastSwipe = new Swipe(0, 0, false); }
// Start is called before the first frame update private void Awake() { _hotSpotHelper = GetComponent <HotSpotHelper>(); }