Example #1
0
    //methods

    public void GenerateWind()
    {
        GameManager gameManager = FindObjectOfType <GameManager>();

        if (gameManager == null)
        {
            Debug.LogError("Wind generator cannot acces Game Manager component!");
        }
        HotSeatCompetition competition = gameManager.ActualCompetition as HotSeatCompetition;

        if (competition != null && competition.HasWind)
        {
            RandomAngle(competition.WindAngle);
            RandomStrenght(competition.WindStrenght);
        }
        else
        {
            RandomAngle();
            RandomStrenght();
        }

        VectorPoint();

        wind          = new Vector2(x, y);
        windGenerated = true;
        return;
    }
Example #2
0
 void Start()
 {
     _rb = GetComponent <Rigidbody2D>();
     _rb.gravityScale   = 0;
     _wind              = Wind.GetComponent <WindGenerator>();
     _bestAirResistance = Quaternion.Euler(new Vector3(0, 0, -21));
     _highScoreLine     = HighScore.GetComponent <HighScoreLine>();
     _lastPrefab        = 0;
     State              = playerState.Wait;
     if (_competitionManager == null)
     {
         _competitionManager = FindObjectOfType <CompetitionManager>();
         if (_competitionManager == null)
         {
             Debug.LogError("There is no _competition manager instatieted!");
         }
         _competition = _competitionManager as HotSeatCompetition;
         if (_competition != null)
         {
             _competition.ShowName();
         }
     }
 }