protected override void update(int userCommand) { var graphSys = HostSystem.Environment.GetService <GraphSystem>(); LayoutSystem.ComputeParams param = new LayoutSystem.ComputeParams(); // manual step change: if (userCommand > 0) { stepLength = increaseStep(stepLength); } if (userCommand < 0) { stepLength = decreaseStep(stepLength); } if (HostSystem.CurrentStateBuffer != null) { param.StepLength = stepLength; if (HostSystem.RunPause == LayoutSystem.State.RUN) { for (int i = 0; i < graphSys.Config.IterationsPerFrame; ++i) { HostSystem.CalcDescentVector(HostSystem.CurrentStateBuffer, param); // calculate current descent vectors HostSystem.MoveVertices(HostSystem.CurrentStateBuffer, HostSystem.NextStateBuffer, param); // move vertices in the descent direction // swap buffers: -------------------------------------------------------------------- HostSystem.SwapBuffers(); ++numIterations; } } } var debStr = HostSystem.Environment.GetService <DebugStrings>(); // debStr.Add(Color.Black, "FIXED MODE"); // debStr.Add(Color.Aqua, "Step factor = " + stepLength); // debStr.Add(Color.Aqua, "Iteration = " + numIterations); }
protected override void update(int userCommand) { var graphSys = HostSystem.Environment.GetService <GraphSystem>(); LayoutSystem.ComputeParams param = new LayoutSystem.ComputeParams(); param.StepLength = stepLength; float nextEnergy = 0; float useless = 0; if (HostSystem.CurrentStateBuffer != null) { if (HostSystem.RunPause == LayoutSystem.State.RUN) { for (int i = 0; i < graphSys.Config.IterationsPerFrame; ++i) { HostSystem.MoveVertices( HostSystem.CurrentStateBuffer, HostSystem.NextStateBuffer, param ); HostSystem.CalcDescentVector( HostSystem.NextStateBuffer, param ); HostSystem.CalcTotalEnergyAndDotProduct( HostSystem.NextStateBuffer, HostSystem.NextStateBuffer, HostSystem.EnergyBuffer, param, out nextEnergy, out useless, out checkSum ); HostSystem.SwapBuffers(); if (nextEnergy < energy) { ++progress; } else { progress = 0; stepLength = decreaseStep(stepLength); } if (progress > maxProgress) { progress = 0; stepLength = increaseStep(stepLength); } deltaEnergy = nextEnergy - energy; energy = nextEnergy; ++numIterations; } } } var debStr = HostSystem.Environment.GetService <DebugStrings>(); debStr.Add(Color.Black, "WOLFRAM MODE"); debStr.Add(Color.Aqua, "Step factor = " + stepLength); debStr.Add(Color.Aqua, "Energy = " + energy); debStr.Add(Color.Aqua, "deltaEnergy = " + deltaEnergy); debStr.Add(Color.Aqua, "Iteration = " + numIterations); }
/// <summary> /// This is the main function to call at each iteration /// </summary> /// <param name="userCommand"></param> protected override void update(int userCommand) { var graphSys = HostSystem.Environment.GetService <GraphSystem>(); LayoutSystem.ComputeParams param = new LayoutSystem.ComputeParams(); bool cond1 = false; bool cond2 = false; float energyThreshold = (float)HostSystem.ParticleCount / 10000.0f; // float energyThreshold = (float)HostSystem.ParticleCount / 5000000.0f; float chosenStepLength = stepLength; // Wolfe constants: // float C1 = 0.1f; // float C2 = 0.99f; //float C1 = 0.3f; //float C2 = 0.99f; var graphSystem = HostSystem.Environment.GetService <GraphSystem>(); float C1 = graphSystem.Config.C1; float C2 = graphSystem.Config.C2; // Algorithm outline: // // 1. Calc descent vector pk // 2. calc pk * grad(Ek) // 3. calc Ek // 4. try move with some step factor // 5. calc pk * grad(Ek+1) // 6. calc Ek+1 // 7. check Wolfe conditions // 8. if both are OK GOTO 11 // 9. modify step factor // 10. GOTO 4 // 11. swap try buffer with current buffer // 12. GOTO 1 // // manual step change: if (userCommand > 0) { stepLength += 0.01f; } if (userCommand < 0) { stepLength -= 0.01f; } if (HostSystem.CurrentStateBuffer != null) { if (HostSystem.RunPause == LayoutSystem.State.RUN) { // StreamWriter sw = File.AppendText( "stepsize.csv" ); for (int i = 0; i < graphSys.Config.IterationsPerFrame; ++i) { float Ek = energy; // current energy float Ek1 = 0; // next energy float pkGradEk = 1; // current dot prodct float pkGradEk1 = 1; // next dot prodct cond1 = false; cond2 = false; int tries = 0; param.StepLength = stepLength; if (!FixedStep) { HostSystem.CalcTotalEnergyAndDotProduct( HostSystem.CurrentStateBuffer, HostSystem.CurrentStateBuffer, HostSystem.EnergyBuffer, param, out Ek, out pkGradEk, out checkSum); } while (!(cond1 && cond2)) { if (FixedStep) { cond1 = true; cond2 = true; } param.StepLength = stepLength; HostSystem.MoveVertices( HostSystem.CurrentStateBuffer, HostSystem.NextStateBuffer, param); // move vertices in descent direction HostSystem.CalcDescentVector( HostSystem.NextStateBuffer, param); // calculate energies and next descent vectors if (!FixedStep) { HostSystem.CalcTotalEnergyAndDotProduct( HostSystem.CurrentStateBuffer, HostSystem.NextStateBuffer, HostSystem.EnergyBuffer, param, out Ek1, out pkGradEk1, out checkSum); // check Wolfe conditions: cond1 = (Ek1 - Ek <= stepLength * C1 * pkGradEk); cond2 = (pkGradEk1 >= C2 * pkGradEk); //// if we are very close to minimum, do not check conditions (it leads to infinite cycles) //if (Math.Abs(Ek1 - Ek) < energyThreshold) //{ // cond1 = cond2 = true; //} //// Debug output: //if (tries > 4) //{ // Console.WriteLine("step = " + stepLength + " " + // "cond#1 = " + (cond1 ? "TRUE" : "FALSE") + " " + // "cond#2 = " + (cond2 ? "TRUE" : "FALSE") + " " + // "deltaE = " + (Ek1 - Ek) // ); //} // change step length: if (cond1 && !cond2) { stepLength = increaseStep(stepLength); } if (!cond1 && !cond2) { stepLength = increaseStep(stepLength); } if (!cond1 && cond2) { stepLength = decreaseStep(stepLength); } } ++tries; ++numIterations; // To prevent freeze: if (tries >= graphSys.Config.SearchIterations) { break; } } // swap buffers: -------------------------------------------------------------------- HostSystem.SwapBuffers(); if (stepLength == chosenStepLength) // if the new step length is the same as before { ++stepStability; } else { stepStability = 0; } chosenStepLength = stepLength; energy = Ek1; deltaEnergy = Ek1 - Ek; // update bound deltaE: if (Math.Abs(deltaEnergy) < Math.Abs(deltaEnergyBound)) { deltaEnergyBound = deltaEnergy; } pGradE = pkGradEk1; // write to file: // sw.WriteLine(numIterations + "," + stepLength + "," + (float)Math.Sqrt(Math.Abs(deltaEnergyBound) / initialEnergy) // + "," + getChangeRate()); if (!FixedStep && stepStability >= graphSys.Config.SwitchToManualAfter) // if stable step length found, switch to fixed step { FixedStep = true; // Console.WriteLine("Step fixed at iteration #" + numIterations); } //if (Math.Abs(deltaEnergy) < energyThreshold) // if deltaE is low enough, switch to fixed step //{ // FixedStep = true; // HostSystem.RunPause = LayoutSystem.State.PAUSE; // Console.WriteLine( energyThreshold + " " + deltaEnergy ); // //} } // sw.Close(); } } var debStr = HostSystem.Environment.GetService <DebugStrings>(); debStr.Add(Color.Black, "AUTO MODE"); // debStr.Add(Color.Black, "C1 = " + C1); // debStr.Add(Color.Black, "C2 = " + C2); debStr.Add(Color.Aqua, "Step factor = " + chosenStepLength); // debStr.Add(Color.Aqua, "Energy = " + energy); debStr.Add(Color.Aqua, "DeltaE = " + deltaEnergy); // debStr.Add(Color.Aqua, "pTp = " + pGradE); debStr.Add(Color.Aqua, "Iteration = " + numIterations); debStr.Add(Color.RoyalBlue, "Mode: " + (FixedStep ? "FIXED" : "SEARCH")); debStr.Add(Color.Aqua, "Stability = " + stepStability); // debStr.Add(Color.Aqua, "E/E0 = " + (energy/initialEnergy)); debStr.Add(Color.Aqua, "Change = " + getChangeRate()); // debStr.Add(Color.Orchid, "Check sum = " + checkSum); // debStr.Add(Color.Black, "E0/N = " + (initialEnergy / (float)HostSystem.ParticleCount)); // debStr.Add(Color.Black, "nodes/edges = " + ((float)HostSystem.ParticleCount / (float)HostSystem.LinkCount )); // debStr.Add(Color.Black, "ESTIM = " + energyEstim); // debStr.Add(Color.Black, "REAL/ESTIM = " + (initialEnergy / energyEstim)); }