void OpenPack()
    {
        ((CustomGameManager)CustomGameManager.Instance).Packs.Selected = _currentPack;

        _nextButton.SetActive(false);
        levelsContainer.SetActive(true);

        // show close button
        backButton.SetActive(true);

        _scrollSnap.NextScreen();
    }
Example #2
0
 public void A4()
 {
     PanelA4.SetActive(false);
     SuperScroll.NextScreen();
     PanelMo1.SetActive(true);
 }
Example #3
0
 public void Mo2()
 {
     PanelMo2.SetActive(false);
     SuperScroll.NextScreen();
     PanelC1.SetActive(true);
 }