void EntityDecay_Test() { try { Entity Ent = null; if (World.GetWorld().Entities.ToArray().Length > 0) { Ent = World.GetWorld().Entities.ToArray()[0]; } if (Ent == null) { Log("EntityDecay_Test: Ent == null!"); } Log("EntityDecay_Test: Test 1"); Hooks.EntityDecay(Ent, 0f); Log("EntityDecay_Test: Test 2"); Hooks.EntityDecay(Ent, -100f); Log("EntityDecay_Test: Test 3"); Hooks.EntityDecay(Ent, 10000f); Log("EntityDecay_Test: Test 4"); Hooks.EntityDecay(null, 0f); Log("EntityDecay_Test: Test 5"); Hooks.EntityDecay(null, 10000f); Ent = new Entity(new object()); Log("EntityDecay_Test: Test 6"); Hooks.EntityDecay(Ent, 0f); Log("EntityDecay_Test: Test 7"); Hooks.EntityDecay(Ent, 10000f); } catch (Exception ex) { Logger.LogException(ex); } }