// Update is called once per frame
    void Update()
    {
        transform.Rotate(0, 200 * Time.deltaTime, 0);

        if (_cooldown <= 0)
        {
            _cooldown    = OverlapSphereCooldown;
            hitColliders = Physics.OverlapSphere(transform.position, 50);
        }
        else
        {
            _cooldown -= Time.deltaTime;
        }

        foreach (Collider c in hitColliders)
        {
            GameObject Victim = c.gameObject;
            Health     hpp    = Victim.GetComponent <Health>(); if (hpp != null)
            {
                hpp.Radiation -= 2 * Time.deltaTime;
            }

            if (Victim.tag == "Enemy")
            {
                float    dist = Vector3.Distance(Victim.transform.position, transform.position);
                Hookable H    = Victim.GetComponent <Hookable>();
                if (H == null)
                {
                    Suck(Victim, dist, 200);
                }                                           //if Meteor
                else if (H.hookable)
                {
                    Suck(Victim, dist, 1000); H.UnHooked();
                }                                                                //if Hookable Ship
                else
                {
                    Suck(Victim, dist, 3);
                }                               //if a Normal Ship
                if (dist < 1)
                {
                    Health hp = Victim.GetComponent <Health>(); if (hp != null)
                    {
                        hp.Hp = 0;
                    }
                    if (H != null)
                    {
                        if (H.Player != null)
                        {
                            if (Vector3.Distance(H.Player.transform.position, transform.position) < 50) //Gain Money From It if youre close enough
                            {
                                Currency C = H.Player.transform.parent.GetComponent <Currency>();
                                if (C != null)
                                {
                                    int r = Random.Range(1, H.MaxStartMoney / 5);
                                    C.PopupMoney(gameObject, r);
                                    C.Money += r;
                                }
                            }
                        }
                    }
                }
            }
        }
    }