private void Awake() { _itemCatchUI = GameObject.Find("ItemCatchUI").GetComponent <ItemCatchUI>(); _itemCatchUI.gameObject.SetActive(false); _hookmovement = GetComponentInParent <HookMovement>(); _tagManager = GameObject.Find("TagManager").GetComponent <TagManager>(); }
// Init private void Start() { stateManager = StateManager.Instance; hookMovement = GameObject.FindGameObjectWithTag("Hook").GetComponent <HookMovement>(); powerBitMovement = GameObject.FindGameObjectWithTag("PowerBit").GetComponent <PowerBitMovement>(); uiManager = GameObject.FindGameObjectWithTag("Managers").GetComponent <UiManager>(); backToFishingButton = GameObject.Find("NextFishButton").GetComponent <BackToFishingButton>(); cameraScript = Camera.main.GetComponent <CameraScript>(); leaderBoard = GameObject.FindGameObjectWithTag("Managers").GetComponent <LeaderBoard>(); }
// Use this for initialization void Start() { setRepeatFunctions(); initDistanceJoint2d(); initLineRenderer(); initScriptVariables(); //All below should be handeled in different script when possible pm = GetComponent <PlayerMovement>(); // hm = GetComponent <HookMovement>(); // pm.enabled = true; // hm.enabled = false; // }
// Start is called before the first frame update void Awake() { hookMovement = GetComponentInParent <HookMovement>(); }