void OnInvasionNPCSpawn(ref HookContext ctx, ref HookArgs.InvasionNPCSpawn args)
        {
            if (Main.rand == null)
            {
                Main.rand = new Random();
            }

            if (Main.invasionType == _assignedInvasionType && _invasion != null)
            {
                lock (_invasion)
                {
                    if (_invasion.Count > 0)
                    {
                        var npc = _invasion.Random();

                        if (npc.Key != 0 && Main.rand.Next(Main.rand.Next(9)) == 0)
                        {
                            var id = NPC.NewNPC(args.X, args.Y, npc.Key);
                            if (npc.Value < 0)
                            {
                                Terraria.Main.npc[id].netDefaults(npc.Value);
                            }
                        }
                    }
                }

//                ctx.SetResult(HookResult.ERASE);
            }
        }
        public static void OnInvasionNPCSpawn(int x, int y)
        {
            var ctx  = new HookContext();
            var args = new HookArgs.InvasionNPCSpawn()
            {
                X = x,
                Y = y
            };

            HookPoints.InvasionNPCSpawn.Invoke(ref ctx, ref args);
        }
Example #3
0
        public static void OnInvasionNPCSpawn(int x, int y)
        {
            var ctx  = new HookContext();
            var args = new HookArgs.InvasionNPCSpawn()
            {
                X = x,
                Y = y
            };

            HookPoints.InvasionNPCSpawn.Invoke(ref ctx, ref args);

//            return ctx.Result == HookResult.DEFAULT;
        }
        void OnInvasionNPCSpawn(ref HookContext ctx, ref HookArgs.InvasionNPCSpawn args)
        {
            if (Main.invasionType == _assignedInvasionType && _invasion != null)
            {
                int npcId = 0;
                lock (_invasion)
                {
                    if (_invasion.Count > 0)
                    {
                        var ix = Main.rand.Next(0, _invasion.Count - 1);
                        npcId = _invasion[ix];
                    }
                }

                if (npcId != 0 && Main.rand.Next(Main.rand.Next(9)) == 0)
                {
                    NPC.NewNPC(args.X, args.Y, npcId);
                }
            }
        }