protected void Awake() { FadingComponent = ScreenFadeGameObject.GetComponent <HonoFading>(); _characterHud = new CharacterDetailHUD(CharacterDetailPanel, false); _parameterHud = new ParameterDetailHUD(ParameterDetailPanel); _equipmentHud = new EquipmentDetailHud(EquipmentDetailPanel); _tranceGameObject = ETCInfo.GetChild(0); _tranceSlider = ETCInfo.GetChild(0).GetChild(2).GetComponent <UISlider>(); _expLabel = ETCInfo.GetChild(1).GetChild(2).GetComponent <UILabel>(); _nextLvLabel = ETCInfo.GetChild(2).GetChild(3).GetComponent <UILabel>(); _attackLabel = CommandDetailPanel.GetChild(0).GetComponent <UILabel>(); _ability1Label = CommandDetailPanel.GetChild(1).GetComponent <UILabel>(); _ability2Label = CommandDetailPanel.GetChild(2).GetComponent <UILabel>(); _itemLabel = CommandDetailPanel.GetChild(3).GetComponent <UILabel>(); for (int index = 0; index < AbilityPanelList.Count; ++index) { for (int childIndex = 0; childIndex < 8; ++childIndex) { //int num = index * 8 + childIndex; _abilityHudList.Add(new AbilityItemHUD(AbilityPanelList[index].GetChild(0).GetChild(childIndex))); } _abilityCaptionList.Add(AbilityPanelList[index].GetChild(1).GetChild(3)); } _abilityPanelTransition = TransitionGroup.GetChild(0).GetComponent <HonoTweenPosition>(); _avatarTransition = CharacterDetailPanel.GetChild(0).GetChild(6).GetChild(0).GetComponent <HonoAvatarTweenPosition>(); }
protected void Awake() { FadingComponent = ScreenFadeGameObject.GetComponent <HonoFading>(); _characterHud = new CharacterDetailHUD(CharacterDetailPanel, false); _parameterHud = new ParameterDetailHUD(ParameterDetailPanel); _equipmentHud = new EquipmentDetailHud(EquipmentDetailPanel); _tranceGameObject = ETCInfo.GetChild(0); _tranceSlider = ETCInfo.GetChild(0).GetChild(2).GetComponent <UISlider>(); _expLabel = ETCInfo.GetChild(1).GetChild(2).GetComponent <UILabel>(); _nextLvLabel = ETCInfo.GetChild(2).GetChild(3).GetComponent <UILabel>(); _attackLabel = CommandDetailPanel.GetChild(0).GetComponent <UILabel>(); _ability1Label = CommandDetailPanel.GetChild(1).GetComponent <UILabel>(); _ability2Label = CommandDetailPanel.GetChild(2).GetComponent <UILabel>(); _itemLabel = CommandDetailPanel.GetChild(3).GetComponent <UILabel>(); for (Int32 index = 0; index < AbilityPanelList.Count; ++index) { for (Int32 childIndex = 0; childIndex < 8; ++childIndex) { //int num = index * 8 + childIndex; _abilityHudList.Add(new AbilityItemHUD(AbilityPanelList[index].GetChild(0).GetChild(childIndex))); } _abilityCaptionList.Add(AbilityPanelList[index].GetChild(1).GetChild(3)); } _abilityPanelTransition = TransitionGroup.GetChild(0).GetComponent <HonoTweenPosition>(); _avatarTransition = CharacterDetailPanel.GetChild(0).GetChild(6).GetChild(0).GetComponent <HonoAvatarTweenPosition>(); this._characterHud.MagicStoneLabel.SetAnchor((Transform)null); this._characterHud.MagicStoneLabel.width = 60; this._characterHud.MagicStoneLabel.height = 52; this._parameterHud.SpeedLabel.SetAnchor((Transform)null); this._parameterHud.StrengthLabel.SetAnchor((Transform)null); this._parameterHud.MagicLabel.SetAnchor((Transform)null); this._parameterHud.SpiritLabel.SetAnchor((Transform)null); this._parameterHud.AttackLabel.SetAnchor((Transform)null); this._parameterHud.DefendLabel.SetAnchor((Transform)null); this._parameterHud.EvadeLabel.SetAnchor((Transform)null); this._parameterHud.MagicDefLabel.SetAnchor((Transform)null); this._parameterHud.MagicEvaLabel.SetAnchor((Transform)null); // Update 27.02.2017 this._parameterHud.SpeedLabel.width = 90; this._parameterHud.StrengthLabel.width = 90; this._parameterHud.MagicLabel.width = 90; this._parameterHud.SpiritLabel.width = 90; this._parameterHud.AttackLabel.width = 90; this._parameterHud.DefendLabel.width = 90; this._parameterHud.EvadeLabel.width = 90; this._parameterHud.MagicDefLabel.width = 90; this._parameterHud.MagicEvaLabel.width = 90; this._parameterHud.SpeedLabel.height = 40; this._parameterHud.StrengthLabel.height = 40; this._parameterHud.MagicLabel.height = 40; this._parameterHud.SpiritLabel.height = 40; this._parameterHud.AttackLabel.height = 40; this._parameterHud.DefendLabel.height = 40; this._parameterHud.EvadeLabel.height = 40; this._parameterHud.MagicDefLabel.height = 40; this._parameterHud.MagicEvaLabel.height = 40; }