void Awake() { data.Load(); setQuality(data.highQuality); dungeonData = GetComponent <DungeonData> (); homeScreenProgress = GetComponent <HomeScreenProgress> (); //////////////////maar er zitten echt 8 scripts op ??????????????? arenaManager = GetComponentInChildren <ArenaManager> (); startingScreen.SetActive(true); DebuggerPanel = Instantiate(DebuggerPanel); DebuggerPanel.SetActive(false); if (PlayerPrefs.HasKey("id")) { SetUpDungeonStartCanvas(); } gameStarted = false; tutorialStarted = false; //Makes sure this object is not deleted when another scene is loaded. if (Instance != null) { GameObject.Destroy(this.gameObject); } else { GameObject.DontDestroyOnLoad(this.gameObject); Instance = this; } cheat = false; //put this to false in build cheatindex = 0; cheatCode = new string[] { "w", "o", "c", "h", "e", "n", "e", "n", "d", "e" }; //homeScreenCanvas = GameObject.Find ("Home Screen Canvas"); homeScreen = GameObject.Find("HomeScreen"); homeScreenCam = GameObject.Find("HomeScreenCam"); mainCamera = homeScreenCam.GetComponent <Camera> (); minimapPrefab = Resources.Load("Prefabs/Minimap", typeof(Camera)) as Camera; HighScoresPanel = Instantiate(HighScoresPanel) as GameObject; }
void Awake() { Instance = this; }
void Start() { homeScreenProgress = HomeScreenProgress.Instance; homeScreenProgress.progressObjects.Add(this); }