public void BecameHome() { if (m_bCanBecameHome) { Vector3 homeposition = Vector3.zero; for (int i = 0; i < m_Players.Count; ++i) { homeposition += m_Players[i].transform.position; m_Players[i].Sleep(); } homeposition = homeposition * 0.5f; m_Home.transform.position = homeposition; m_Home.ShowTime(); GameManager.m_Instance.BecameHome(); m_Lighting.gameObject.SetActive(false); m_bCanBecameHome = false; } }