Example #1
0
    void Start()
    {
        instance = GetComponent <BoardManager> ();

        GetComponent <SpriteRenderer> ().sprite = normal_bg;

        TileController.speedScale = 1.0f;

        isPaused = false;
        white_bg.SetActive(false);
        ResumeButton.SetActive(false);
        HomeButton.SetActive(false);

        Time.timeScale = 1;

        init_bonus();

        init_bugs();

        init_punish();

        init_lines();

        init_time();

        init_score();

        init_timer();

        //init_score ();
        //ShowTime ();
        //init_bonus ();
        //init_effects ();
    }
Example #2
0
 public void resume_game()
 {
     isPaused       = false;
     Time.timeScale = 1;
     white_bg.SetActive(false);
     ResumeButton.SetActive(false);
     HomeButton.SetActive(false);
 }
Example #3
0
 public void pause_game()
 {
     isPaused       = true;
     Time.timeScale = 0;
     white_bg.SetActive(true);
     ResumeButton.SetActive(true);
     HomeButton.SetActive(true);
 }
Example #4
0
 void ShowPrize()
 {
     Redeem.SetActive(true);
     MatchedText.text = "You have matched " + MatchedNumbers + " numbers";
     if (MatchedNumbers >= 3)
     {
         Prizes [MatchedNumbers - 3].SetActive(true);
         RedeemButton.SetActive(true);
     }
     else
     {
         HomeButton.SetActive(true);
     }
 }
Example #5
0
 public void SetTimeToResume(bool shouldWe)
 {
     timeToResume = shouldWe;
     if (timeToResume)                       // If we are resuming, we set the timer...
     {
         countDown            = 4;
         timeKeep             = (int)Time.realtimeSinceStartup;      // initialize time variable
         CanvasTitle.text     = "Get Ready in";
         CanvasTitle.fontSize = 20;
         CountDownLabel.text  = countDown.ToString();
         ResumeButton.SetActive(false);
         HomeButton.SetActive(false);
     }
 }
Example #6
0
    // Update is called once per frame
    void Update()
    {
        if (saveMe)
        {
            SetTimeToResume(true);
            saveMe = false;
        }
        if (timeToResume)
        {
            // Debug.Log("Resuming");
            // Checks if 1 sec has passed
            if (timeKeep < (int)Time.realtimeSinceStartup)
            {
                countDown--;
                timeKeep            = (int)Time.realtimeSinceStartup;
                CountDownLabel.text = countDown.ToString();
            }

            // Begins game on count down = zero
            if (countDown == 0)
            {
                timeToResume = false;
                // Return Panel back to default settings before closing
                CanvasTitle.text = "PAUSED";
                //CanvasTitle.fontSize = 20;
                CountDownLabel.text = "";
                ResumeButton.SetActive(true);
                HomeButton.SetActive(true);

                // Return time to normal
                gameManager.ResumeGame();
            }
        }


        if (Input.GetKeyUp(KeyCode.Escape))
        {
            SetTimeToResume(true);
        }
    }