public override void BeginLoad() { base.BeginLoad(); this.SendTargetProgress(15); HomeAtlasPreloader.Load(); base.SetGoOn(); }
public override void BeginLoad() { base.BeginLoad(); CtrlManager.OpenWindow(WindowID.LoadView, null); this.SendTargetProgress(10); HomeAtlasPreloader.Load(); base.SetGoOn(); }
public void DoClearToBattleLoading() { HomeAtlasPreloader.Unload(); CachedRes.ClearResources(); ResourceManager.ClearResources(); UIAtlas[] loadedUIAtlas = this.GetLoadedUIAtlas(); this.ClearUIAtlasTexture(this._homeAtlasNames, loadedUIAtlas); this.ClearUIAtlasTexture(this._loadLevelLoading, loadedUIAtlas); this.ClearUIAtlasTexture(this._loginAtlasNames, loadedUIAtlas); this.ClearUIAtlasTexture(this._battlingAtlasNames, loadedUIAtlas); this.ClearUIAtlasTexture(this._battleSettlementAtlasNames, loadedUIAtlas); this.DoClearTextures(); Resources.UnloadUnusedAssets(); }