public override void BeginLoad()
 {
     base.BeginLoad();
     this.SendTargetProgress(15);
     HomeAtlasPreloader.Load();
     base.SetGoOn();
 }
Example #2
0
 public override void BeginLoad()
 {
     base.BeginLoad();
     CtrlManager.OpenWindow(WindowID.LoadView, null);
     this.SendTargetProgress(10);
     HomeAtlasPreloader.Load();
     base.SetGoOn();
 }
Example #3
0
 public void DoClearToBattleLoading()
 {
     HomeAtlasPreloader.Unload();
     CachedRes.ClearResources();
     ResourceManager.ClearResources();
     UIAtlas[] loadedUIAtlas = this.GetLoadedUIAtlas();
     this.ClearUIAtlasTexture(this._homeAtlasNames, loadedUIAtlas);
     this.ClearUIAtlasTexture(this._loadLevelLoading, loadedUIAtlas);
     this.ClearUIAtlasTexture(this._loginAtlasNames, loadedUIAtlas);
     this.ClearUIAtlasTexture(this._battlingAtlasNames, loadedUIAtlas);
     this.ClearUIAtlasTexture(this._battleSettlementAtlasNames, loadedUIAtlas);
     this.DoClearTextures();
     Resources.UnloadUnusedAssets();
 }