private int holyShock() { var multi = getAttackMultiplier(); var increase = getAttackModifier(); var shock = new HolyShock(); Cooldowns[2] = shock.Cooldown; return(shock.Action(SpellPower, Crit, multi, increase)); }
private async Task <bool> HolyShockCast(WoWUnit unit) { if (!await HolyShock.Cast(unit)) { return(false); } Helpers.Logger.PrintLog("Holy Shock on {0}", unit.SafeName); LastSpell = HolyShock; return(true); }
public override string[] Ability3() { var shock = new HolyShock(); return(shock.Info()); }