protected override IEnumerator AnimateWorkshop(float duration, VoidDelegate onFinish)
    {
        m_previewObject.SetActive(true);

        Hologram holo         = CreateHologram(m_previewObject);
        Vector3  rotationAxis = (m_dropzone.transform.position - Camera.main.transform.position).normalized;

        for (float t = 0; t < 2; t += Time.deltaTime / duration)
        {
            // o - 1 - 1
            m_previewObject.transform.localScale = holo.transform.localScale = Vector3.one * 40 * Mathf.Lerp(0, 1, Mathf.PingPong(t, 1));

            m_previewObject.transform.RotateAround(m_dropzone.transform.position, -rotationAxis, Time.deltaTime * 20);
            DrawHologram(holo, m_previewObject.transform);
            yield return(new WaitForEndOfFrame());
        }

        Destroy(holo.gameObject);

        m_previewObject.SetActive(false);
        m_previewObject.transform.position = previewInitPos;
        m_previewObject.transform.rotation = previewInitRos;

        m_placingEnabled = true;

        onFinish.Invoke();
    }
    /// <summary>
    /// EXAMPLE BEHAVIOUR
    /// Queries the database and names the object based on the result.
    /// </summary>

    // Use this for initialization
    void Start()
    {
        // Add RemoteTransformations script to object and set its entry
        this.gameObject.AddComponent <RemoteTransformations>().entry = entry;

        // Qurey additional data to get the name
        string value = "";

        if (entry.getAdditionalData() != null && entry.getAdditionalData().TryGetValue("name", out value))
        {
            // Set name
            this.gameObject.name = value;
        }

        this.gameObject.GetComponent <Renderer>().enabled = false;

        Hologram hologram = entry.getHologram();

        Hologram.hologramType hologramType = hologram.getType();
        // Check for image hologram
        if (hologramType == Hologram.hologramType.IMAGE_HOLOGRAM)
        {
            // Get mesh renderer
            MeshRenderer meshRenderer = this.GetComponent <MeshRenderer>();
            // Get material and texture
            Material material = meshRenderer.material;
            Texture  texture  = material.mainTexture;
            // Get session and face switcher
            GameObject session = GameObject.Find("AR Session Origin");
            // Get AR Plane Manager
            ARPlaneManager aRPlaneManager = session.GetComponent <ARPlaneManager>();
            // Change the material of the prefab of AR Plane Manager
            aRPlaneManager.planePrefab.GetComponent <MeshRenderer>().sharedMaterial = material;
        }
    }
    void AnchorHologram(Hologram holo)
    {
        Outline outline = holo.referenceObject.GetComponent <Outline>();

        if (outline)
        {
            outline.enabled = false;
        }

        GameObject copy = Instantiate(holo.referenceObject);

        copy.transform.position = holo.transform.position;
        copy.transform.rotation = holo.transform.rotation;
        copy.transform.parent   = holo.projectedSegment.transform;
        copy.layer = LayerMask.NameToLayer("Planet");

        MTK_Interactable interact = copy.GetComponent <MTK_Interactable>();

        interact.isDroppable         = false;
        interact.isDistanceGrabbable = false;

        copy.AddComponent <ObjectOnPlanet>().referenceObject = holo.referenceObject;

        Destroy(copy.GetComponent <Rigidbody>());

        holo.referenceObject.transform.position = -1000f * Vector3.up;
        holo.referenceObject.GetComponent <Rigidbody>().isKinematic = true;
    }
Example #4
0
    public void stopHologram(bool cleanup = false)
    {
        if (Hologram == null)
        {
            return;
        }

        var timer = GetNode <Timer>("HologramTimer");

        if (!cleanup)
        {
            if (timer.TimeLeft > 0f)
            {
                return;
            }
            timer.Start();
            GetNode <AudioStreamPlayer2D>("Audio/HoloStopPlayer2D").Play();
        }

        Hologram.QueueFree();
        Hologram = null;
        var m = Modulate; m.a = 1f; Modulate = m;

        GetNode <Sprite>("AttachmentSprite").Modulate = new Color(1, 1, 1, 1);
    }
Example #5
0
 void Start()
 {
     PC            = FindObjectOfType <PlayerController>();
     ML            = FindObjectOfType <CameraRotation>();
     IsthereaDrone = false;
     HG            = FindObjectOfType <Hologram>();
 }
    // Update is called once per frame
    void Update()
    {
        // Set image holgram as face texture
        Hologram hologram = entry.getHologram();

        Hologram.hologramType hologramType = hologram.getType();
        // Check for image hologram
        if (hologramType == Hologram.hologramType.IMAGE_HOLOGRAM)
        {
            // Get mesh renderer
            MeshRenderer meshRenderer = this.GetComponent <MeshRenderer>();
            // Get material and texture
            Material material = meshRenderer.material;
            Texture  texture  = material.mainTexture;
            // Get session and face switcher
            GameObject           session = GameObject.Find("AR Session Origin");
            FaceMaterialSwitcher faceMaterialSwitcher = session.GetComponentInChildren <FaceMaterialSwitcher>();
            // Set material and texture
            if (faceMaterialSwitcher != null)
            {
                // Set materials (overwrite all other face materials)
                int size = faceMaterialSwitcher.faceMaterials.Length;
                faceMaterialSwitcher.faceMaterials = new Material[size];
                for (int i = 0; i < size; i++)
                {
                    faceMaterialSwitcher.faceMaterials[i] = material;
                }
            }
        }
    }
Example #7
0
 private void OnEnable()
 {
     Worktop.instance.onClick.AddListener(Build);
     if (_hologram == null)
     {
         _hologram = GetComponent <Hologram>();
     }
 }
Example #8
0
 /**
  * Entry constructor
  * @param target
  * @param hologram
  */
 public Entry(Target target, Hologram hologram)
 {
     // Initialize
     this.target         = target;
     this.hologram       = hologram;
     this.sdks           = new bool[System.Enum.GetNames(typeof(SDKs)).Length];
     this.additionalData = new Dictionary <string, string>();
 }
 public void EndBuilding()
 {
     IsBuilding      = false;
     isShiftBuilding = false;
     template        = null;
     SetHighlights(currentlyHighlighted, false);
     if (hologram != null)
     {
         Destroy(hologram.gameObject);
         hologram = null;
     }
 }
Example #10
0
        public void SpawnHologram(Player player, string text)
        {
            Level level = player.Level;

            var entity = new Hologram(level)
            {
                KnownPosition = player.KnownPosition,
                NameTag       = text
            };

            entity.SpawnEntity();
        }
        public void StartBuilding(Building buildingTemplate)
        {
            if (IsBuilding)
            {
                EndBuilding();
            }

            ignoreClicks = true;
            IsBuilding   = true;
            template     = buildingTemplate;

            hologram = Instantiate(template.ConstructionHologram);
        }
Example #12
0
    public static GameObject CreateHologram(HologramData data)
    {
        GameObject hologram = Instantiate(new GameObject("Hologram"));

        Hologram          hologramComponent          = hologram.AddComponent <Hologram>();
        BuildingPrototype buildingPrototypeComponent = hologram.AddComponent <BuildingPrototype>();
        SpriteRenderer    spriteRenderer             = hologram.AddComponent <SpriteRenderer>();

        spriteRenderer.sortingLayerName = "Buildings";
        spriteRenderer.sortingOrder     = 100;
        spriteRenderer.sprite           = data.hologramSprite;
        spriteRenderer.color            = data.canBuildColor;

        hologramComponent.spriteRenderer = spriteRenderer;
        hologramComponent.hologramData   = data;

        return(hologram);
    }
Example #13
0
    //public List<GameObject> ListOfHolograms;

    // Start is called before the first frame update
    public void Start()
    {
        for (int i = 0; i < ModelToAssemble.transform.childCount; i++)
        {
            OrderOfAssembly.Add(ModelToAssemble.transform.GetChild(i).gameObject.GetComponent <Part>());
        }

        for (int i = 0; i < OrderOfAssembly.Count; i++)
        {
            GameObject hologram = Instantiate(OrderOfAssembly[i].gameObject, ModelToAssemble.transform);
            hologram.GetComponent <MeshRenderer>().material = HologramMaterial;

            Hologram hologramComponent = hologram.AddComponent <Hologram>();
            OrderOfAssembly[i].hologram = hologramComponent;
        }

        ModelToAssemble.GetComponent <ModelPartSpreader>().Spread();
    }
        private void UpdateHologram(Instruction.EngineFields engineFields, long frameID)
        {
            switch (engineFields.Sandwich.State)
            {
            case Instruction.Sandwich.Types.State.Bread:
                _hologram = Hologram.Ham;
                break;

            case Instruction.Sandwich.Types.State.Ham:
                _hologram = Hologram.Lettuce;
                break;

            case Instruction.Sandwich.Types.State.Lettuce:
                _hologram = Hologram.Bread;
                break;

            case Instruction.Sandwich.Types.State.Half:
                _hologram = Hologram.Tomato;
                break;

            case Instruction.Sandwich.Types.State.Tomato:
                _hologram = Hologram.BreadTop;
                break;

            default:
                _hologram         = Hologram.None;
                _guidancePosReady = true;
                return;
            }

            UnityEngine.Debug.Log("Hologram x: " + engineFields.Sandwich.HoloX);
            UnityEngine.Debug.Log("Hologram y: " + engineFields.Sandwich.HoloY);
            UnityEngine.Debug.Log("Hologram depth: " + engineFields.Sandwich.HoloDepth);


            Matricies matricies;

            _frameIdMatriciesMap.TryRemove(frameID, out matricies);
            _guidancePos = Pixel2WorldPos(
                (float)engineFields.Sandwich.HoloX, (float)engineFields.Sandwich.HoloY, (float)engineFields.Sandwich.HoloDepth,
                matricies.projectionMatrix, matricies.cameraToWorldMatrix);

            _guidancePosReady = true;
        }
Example #15
0
        public IEnumerator getHologramsTest()
        {
            Hologram hologram = new Hologram();

            yield return(HoloStorageClient.GetHologram(hologram, "h101"));

            Assert.AreEqual(hologram.hid, "h101");
            Assert.AreEqual(hologram.title, "Lungs Hologram");
            Assert.AreEqual(hologram.description, "Lungs of patient");
            Assert.AreEqual(hologram.contentType, "model/gltf-binary");
            Assert.AreEqual(hologram.fileSizeInKb, 1471);
            Assert.AreEqual(hologram.bodySite, "chest");
            Assert.AreEqual(hologram.dateOfImaging, "2017-07-15T15:20:25Z");
            Assert.AreEqual(hologram.creationDate, "2019-01-02T12:30:45Z");
            Assert.AreEqual(hologram.creationMode, "GENERATE_FROM_IMAGING_STUDY");
            Assert.AreEqual(hologram.creationDescription, "Demo of output generated by the lung segmentation pipeline");
            Assert.AreEqual(hologram.aid, "a101");
            Assert.AreEqual(hologram.pid, "p100");
        }
    private void Update()
    {
        if (m_placingEnabled)
        {
            for (int i = 0; i < m_handsInTrigger.Count; ++i)
            {
                MTK_InteractHand hand = m_handsInTrigger[i].First;
                Hologram         holo = m_handsInTrigger[i].Second;

                if (hand.m_grabbed != null)
                {
                    if (hand.m_grabbed != m_dropzone.catchedObject)
                    {
                        if (!holo)
                        {
                            holo = CreateHologram(hand.m_grabbed.gameObject);
                            m_handsInTrigger[i].Second = holo;
                        }
                        holo.gameObject.SetActive(true);
                        DrawHologram(holo, hand.m_grabbed.transform);
                    }
                }
                else
                {
                    if (holo)
                    {
                        if (holo.isActiveAndEnabled)
                        {
                            AnchorHologram(holo);
                        }

                        hand.GetComponentInParent <MTK_InputManager>().Haptic(1);
                        AkSoundEngine.PostEvent("Play_Pose", gameObject);

                        m_handsInTrigger[i].Second = null;
                        Destroy(holo.gameObject);
                    }
                }
            }
        }
    }
    void DrawHologram(Hologram holo, Transform originTransform)
    {
        Vector3 origin = originTransform.position;
        Vector3 dir    = m_dropzone.transform.position - origin;

        RaycastHit hit;

        if (Physics.Raycast(origin, dir, out hit, 1f, LayerMask.GetMask("Planet")))
        {
            if (hit.distance < m_hologramDistance)
            {
                holo.gameObject.SetActive(true);
                holo.gameObject.transform.position = hit.point;
                holo.gameObject.transform.rotation = originTransform.rotation;
                holo.projectedSegment = hit.collider.gameObject;
            }
            else
            {
                holo.gameObject.SetActive(false);
            }
        }
    }
Example #18
0
    void Start()
    {
        m_cPieceManager = PieceManager.Instance;
        m_iPiecesCount  = m_cPieceManager.PieceCount;

        m_cPieces = new GameObject[m_iPiecesCount];
        m_cPieces = m_cPieceManager.GetPieces();

        m_cHologramComponent = new Hologram[m_iPiecesCount];
        for (int i = 0; i < m_iPiecesCount; i++)
        {
            GameObject piece = m_cPieces[i];
            piece.transform.parent        = m_cPieceSpawn.transform;
            piece.transform.localPosition = Vector3.zero;
            piece.transform.localRotation = Quaternion.identity;

            Hologram hologram = piece.GetComponent <Hologram>();
            hologram.SwitchModelToHologram();
            m_cHologramComponent[i] = hologram;
        }

        m_fTimer = m_fTimeBetweenTwoPiece;
    }
Example #19
0
    public override void OnInspectorGUI()
    {
        m_object.Update();
        DrawDefaultInspector();

        Hologram _2dxScript = (Hologram)target;

        //Texture2D icon = Resources.Load("2dxfxinspector-anim") as Texture2D;
        //if (icon)
        //{
        //    Rect r;
        //    float ih = icon.height;
        //    float iw = icon.width;
        //    float result = ih / iw;
        //    float w = Screen.width;
        //    result = result * w;
        //    r = GUILayoutUtility.GetRect(ih, result);
        //    EditorGUI.DrawTextureTransparent(r, icon);
        //}

        EditorGUILayout.PropertyField(m_object.FindProperty("ActiveUpdate"), new GUIContent("Active Update", "Active Update, for animation / Animator only")); EditorGUILayout.PropertyField(m_object.FindProperty("ForceMaterial"), new GUIContent("Shared Material", "Use a unique material, reduce drastically the use of draw call"));

        if (_2dxScript.ForceMaterial == null)
        {
            _2dxScript.ActiveChange = true;
        }
        else
        {
            if (GUILayout.Button("Remove Shared Material"))
            {
                _2dxScript.ForceMaterial = null;
                _2dxScript.ShaderChange  = 1;
                _2dxScript.ActiveChange  = true;
                _2dxScript.CallUpdate();
            }

            EditorGUILayout.PropertyField(m_object.FindProperty("ActiveChange"), new GUIContent("Change Material Property", "Change The Material Property"));
        }

        if (_2dxScript.ActiveChange)
        {
            EditorGUILayout.BeginVertical("Box");

            Texture2D icone = Resources.Load("2dxfx-icon-time") as Texture2D;
            EditorGUILayout.PropertyField(m_object.FindProperty("Speed"), new GUIContent("Time Speed", icone, "Change the time speed"));
            icone = Resources.Load("2dxfx-icon-distortion") as Texture2D;
            EditorGUILayout.PropertyField(m_object.FindProperty("Distortion"), new GUIContent("Distortion", icone, "Change the distortion"));

            EditorGUILayout.BeginVertical("Box");



            icone = Resources.Load("2dxfx-icon-fade") as Texture2D;
            EditorGUILayout.PropertyField(m_object.FindProperty("_Alpha"), new GUIContent("Fading", icone, "Fade from nothing to showing"));

            EditorGUILayout.EndVertical();
            EditorGUILayout.EndVertical();
        }

        m_object.ApplyModifiedProperties();
    }
    public Entry ParseEntry(JSONNode entry)
    {
        // Create entry
        Entry entryObject = new Entry();

        entryObject.setId(entry["id"]);

        // Create target
        Target targetObject;
        var    target     = entry["target"];
        string targetType = target["type"];

        switch (targetType)
        {
        case "IMAGE_TARGET":
            ImageTarget imageTargetObject = new ImageTarget();
            imageTargetObject.setFilename(target["filename"]);
            imageTargetObject.setStorageID(target["storageID"]);
            imageTargetObject.setId(target["id"]);
            imageTargetObject.setType(Target.targetType.IMAGE_TARGET);
            targetObject = imageTargetObject;
            break;

        case "GEOLOCATION_TARGET":
            GeolocationTarget geolocationTargetObject = new GeolocationTarget();
            geolocationTargetObject.setCity(target["city"]);
            geolocationTargetObject.setContinent(target["continent"]);
            geolocationTargetObject.setCountry(target["country"]);
            geolocationTargetObject.setId(target["id"]);
            geolocationTargetObject.setLatitude(target["latitude"]);
            geolocationTargetObject.setLongitude(target["longitude"]);
            geolocationTargetObject.setPlace(target["place"]);
            geolocationTargetObject.setType(Target.targetType.GEOLOCATION_TARGET);
            targetObject = geolocationTargetObject;
            break;

        case "BRICK_TARGET":
            BrickTarget brickTargetObject = new BrickTarget();
            brickTargetObject.setId(target["id"]);
            brickTargetObject.setType(Target.targetType.BRICK_TARGET);
            targetObject = brickTargetObject;
            break;

        default:
            targetObject = new Target();
            break;
        }
        List <string> hologramsListObject = new List <string>();
        int           j          = 0;
        var           hologramID = target["holograms"][j];

        while (hologramID != null)
        {
            hologramsListObject.Add(hologramID);
            hologramID = target["holograms"][++j];
        }
        targetObject.setHolograms(hologramsListObject);
        entryObject.setTarget(targetObject);

        // Create Hologram
        Hologram hologramObject;
        var      hologram     = entry["hologram"];
        string   hologramType = hologram["type"];

        switch (hologramType)
        {
        case "IMAGE_HOLOGRAM":
            ImageHologram imageHologramObject = new ImageHologram();
            imageHologramObject.setFilename(hologram["filename"]);
            imageHologramObject.setId(hologram["id"]);
            imageHologramObject.setStorageID(hologram["storageID"]);
            imageHologramObject.setTargetID(hologram["targetID"]);
            imageHologramObject.setType(Hologram.hologramType.IMAGE_HOLOGRAM);
            imageHologramObject.setTarget(targetObject);
            hologramObject = imageHologramObject;
            break;

        case "VIDEO_HOLOGRAM":
            VideoHologram videoHologramObject = new VideoHologram();
            videoHologramObject.setFilename(hologram["filename"]);
            videoHologramObject.setId(hologram["id"]);
            videoHologramObject.setStorageID(hologram["storageID"]);
            videoHologramObject.setTargetID(hologram["targetID"]);
            videoHologramObject.setType(Hologram.hologramType.VIDEO_HOLOGRAM);
            videoHologramObject.setTarget(targetObject);
            hologramObject = videoHologramObject;
            break;

        case "ECHO_HOLOGRAM":
            EchoHologram echoHologramObject = new EchoHologram();
            echoHologramObject.setFilename(hologram["filename"]);
            echoHologramObject.setId(hologram["id"]);
            echoHologramObject.setEncodedEcho(hologram["encodedEcho"]);
            echoHologramObject.setTextureFilename(hologram["textureFilename"]);
            echoHologramObject.setTargetID(hologram["targetID"]);
            echoHologramObject.setType(Hologram.hologramType.ECHO_HOLOGRAM);
            echoHologramObject.setTarget(targetObject);
            List <string> videosListObject = new List <string>();

            j = 0;
            var videoID = hologram["vidoes"][j];
            while (videoID != null)
            {
                videosListObject.Add(videoID);
                hologramID = hologram["vidoes"][++j];
            }
            echoHologramObject.setVidoes(videosListObject);

            hologramObject = echoHologramObject;
            break;

        case "MODEL_HOLOGRAM":
            ModelHologram modelHologramObject = new ModelHologram();
            modelHologramObject.setEncodedFile(hologram["encodedFile"]);
            modelHologramObject.setFilename(hologram["filename"]);
            modelHologramObject.setId(hologram["id"]);
            modelHologramObject.setMaterialFilename(hologram["materialFilename"]);
            modelHologramObject.setMaterialStorageID(hologram["materialStorageID"]);
            modelHologramObject.setStorageID(hologram["storageID"]);
            modelHologramObject.setTargetID(hologram["targetID"]);
            var textureFilenames  = hologram["textureFilenames"].AsArray;
            var textureStorageIDs = hologram["textureStorageIDs"].AsArray;
            for (j = 0; j < textureFilenames.Count; j++)
            {
                modelHologramObject.addTexture(textureFilenames[j], textureStorageIDs[j]);
            }
            modelHologramObject.setType(Hologram.hologramType.MODEL_HOLOGRAM);
            modelHologramObject.setTarget(targetObject);
            // If applicable, update model hologram with .glb version
            if (entry["additionalData"]["glbHologramStorageID"] != null)
            {
                modelHologramObject.setFilename(entry["additionalData"]["glbHologramStorageFilename"]);
                modelHologramObject.setStorageID(entry["additionalData"]["glbHologramStorageID"]);
            }
            hologramObject = modelHologramObject;
            break;

        default:
            hologramObject = new Hologram();
            break;
        }
        entryObject.setHologram(hologramObject);

        // Create SDKs array
        bool[] sdksObject = new bool[9];
        var    sdks       = entry["sdks"].AsArray;

        for (j = 0; j < 9; j++)
        {
            sdksObject[j] = sdks[j];
        }
        entryObject.setSupportedSDKs(sdksObject);

        // Create Additional Data
        var additionalData = entry["additionalData"];

        foreach (var data in additionalData)
        {
            entryObject.addAdditionalData(data.Key, data.Value);
        }

        // Add entry to database
        dbObject.addEntry(entryObject);

        // Return
        return(entryObject);
    }
Example #21
0
 public void addHologram(Hologram hologram)
 {
     this.holograms.Add(hologram.getId());
 }
Example #22
0
 /**
  * Hologram setter
  * @param hologram
  */
 public void setHologram(Hologram hologram)
 {
     this.hologram = hologram;
 }
        void Update()
        {
            //UnityEngine.Debug.Log("Update Called");

            // Performance measurements
            //_fpsCounter++;
            //if (_fpsCounter % 100 == 0)
            //    UnityEngine.Debug.Log("fps: " + (_fpsCounter * 1000 / (GetTimeMillis() - _startTime)));

            if (!_isInitialized)
            {
                return;
            }

            if (_isCameraReady && !_isDoingTimerTask && !_isCapturing)
            {
                _isDoingTimerTask = true;
                _isCapturing      = true;

                // Start capture
                if (Const.HOLO_CAPTURE)
                {
                    if (_isHoloCaptureFrame)
                    {
                        _cameraPara.hologramOpacity = 0.9f;
                    }
                    else
                    {
                        _cameraPara.hologramOpacity = 0.0f;
                    }
                    _photoCaptureObject.StartPhotoModeAsync(_cameraPara, false, OnPhotoModeStartedHOLO);
                }
                else
                {
                    _photoCaptureObject.TakePhotoAsync(OnProcessFrame);
                }
            }

            // Display the verbal guidance on the panel
            textDisplay.text = _speechFeedback;

            // Place the object at the calculated position.
            if (_guidancePosReady)
            {
                Vector3 tempGuidancePos = _guidancePos;// + new Vector3(0, Cylinder.transform.localScale.y / 1.8f, 0);
                Vector3 tempRight       = Camera.main.transform.right;
                if (_previousHologram == _hologram)
                {
                    if (Vector3.Distance(gameObject.transform.position, tempGuidancePos) < 0.05)
                    {
                        gameObject.transform.position = gameObject.transform.position * 0.95f + tempGuidancePos * 0.05f;
                        gameObject.transform.right    = gameObject.transform.right * 0.95f + tempRight * 0.05f;
                    }
                    else
                    {
                        gameObject.transform.position = tempGuidancePos;
                        gameObject.transform.right    = tempRight;
                    }
                }
                else
                {
                    switch (_previousHologram)
                    {
                    case Hologram.Bread:
                        Bread.SetActive(false);
                        break;

                    case Hologram.Ham:
                        Ham.SetActive(false);
                        break;

                    case Hologram.Lettuce:
                        Lettuce.SetActive(false);
                        break;

                    case Hologram.Tomato:
                        Tomato.SetActive(false);
                        break;

                    case Hologram.BreadTop:
                        Breadtop.SetActive(false);
                        break;

                    default:
                        break;
                    }
                    _useDefaultStabilizationPlane = false;
                    switch (_hologram)
                    {
                    case Hologram.Bread:
                        Bread.SetActive(true);
                        break;

                    case Hologram.Ham:
                        Ham.SetActive(true);
                        break;

                    case Hologram.Lettuce:
                        Lettuce.SetActive(true);
                        break;

                    case Hologram.Tomato:
                        Tomato.SetActive(true);
                        break;

                    case Hologram.BreadTop:
                        Breadtop.SetActive(true);
                        break;

                    default:
                        _useDefaultStabilizationPlane = true;
                        break;
                    }
                    _previousHologram             = _hologram;
                    gameObject.transform.position = tempGuidancePos;
                    gameObject.transform.right    = tempRight;
                }
                _guidancePosReady = false;
            }

            if (!_useDefaultStabilizationPlane)
            {
                var normal   = -Camera.main.transform.forward;
                var position = gameObject.transform.position;
                UnityEngine.VR.WSA.HolographicSettings.SetFocusPointForFrame(position);
            }
        }
Example #24
0
 public void SetHologram(Hologram setHologram)
 {
     hologram = setHologram;
 }