// Update is called once per frame void Update() { GameObject guide = GameObject.FindGameObjectWithTag("guide"); HoldObj_v1 hold = guide.GetComponent <HoldObj_v1>(); if (IsOpenPanelActive && _isInsideTrigger && (isLocked == false)) { if (Input.GetKeyDown(KeyCode.E)) { OpenPanel.SetActive(false); _animator.SetBool("open", true); } } else if (IsOpenPanelActive && _isInsideTrigger && (isLocked == true) && (hold.holdingKey == true)) { if (Input.GetKeyDown(KeyCode.E)) { OpenPanel.SetActive(false); _animator.SetBool("open", true); } } }
void OnTriggerEnter(Collider other) { GameObject guide = GameObject.FindGameObjectWithTag("guide"); HoldObj_v1 hold = guide.GetComponent <HoldObj_v1>(); if ((other.tag == "Player") && (isLocked == false)) { _isInsideTrigger = true; OpenPanel.SetActive(true); //Debug.Log(isLocked); } if (((other.tag == "Player") && (isLocked == true)) && (hold.holdingKey == false)) { Debug.Log("The Door is Locked, You Need a Key"); } if (((other.tag == "Player") && (isLocked == true)) && (hold.holdingKey == true)) { _isInsideTrigger = true; OpenPanel.SetActive(true); Debug.Log("You have the key, and the door unlocks!"); } }