public override void AddHoldTiles(Direction direction) { int dir = GetValueForDirection(direction); GalleonHold gHold = AddGalleonHold(new GalleonHold(this, m_HoldItemIDs[dir][0])); HoldItem hold1 = AddHoldTile(new HoldItem(GalleonHold, m_HoldIDs[dir][0])); HoldItem hold2 = AddHoldTile(new HoldItem(GalleonHold, m_HoldIDs[dir][1])); HoldItem hold4 = AddHoldTile(new HoldItem(GalleonHold, m_HoldIDs[dir][2])); HoldItem hold5 = AddHoldTile(new HoldItem(GalleonHold, m_HoldIDs[dir][3])); HoldItem hold6 = AddHoldTile(new HoldItem(GalleonHold, m_HoldIDs[dir][4])); switch (direction) { case Direction.North: hold1.Location = new Point3D(X - 1, Y + 5, Z); hold2.Location = new Point3D(X - 1, Y + 4, Z); gHold.Location = new Point3D(X, Y + 4, Z); hold4.Location = new Point3D(X + 1, Y + 4, Z); hold5.Location = new Point3D(X + 1, Y + 5, Z); hold6.Location = new Point3D(X, Y + 5, Z); break; case Direction.South: hold1.Location = new Point3D(X + 1, Y - 5, Z); hold2.Location = new Point3D(X + 1, Y - 4, Z); gHold.Location = new Point3D(X, Y - 4, Z); hold4.Location = new Point3D(X - 1, Y - 4, Z); hold5.Location = new Point3D(X - 1, Y - 5, Z); hold6.Location = new Point3D(X, Y - 5, Z); break; case Direction.East: hold1.Location = new Point3D(X - 5, Y - 1, Z); hold2.Location = new Point3D(X - 4, Y - 1, Z); gHold.Location = new Point3D(X - 4, Y, Z); hold4.Location = new Point3D(X - 4, Y + 1, Z); hold5.Location = new Point3D(X - 5, Y + 1, Z); hold6.Location = new Point3D(X - 5, Y, Z); break; case Direction.West: hold1.Location = new Point3D(X + 5, Y + 1, Z); hold2.Location = new Point3D(X + 4, Y + 1, Z); gHold.Location = new Point3D(X + 4, Y, Z); hold4.Location = new Point3D(X + 4, Y - 1, Z); hold5.Location = new Point3D(X + 5, Y - 1, Z); hold6.Location = new Point3D(X + 5, Y, Z); break; } }
public void initializePlayer() { inventoryBarController = GameObject.Find ("InventoryBar").GetComponent<InventoryBarController>() as InventoryBarController; leftHandHoldItem = leftHand.GetComponent<HoldItem> () as HoldItem; rightHandHoldItem = rightHand.GetComponent<HoldItem> () as HoldItem; rightHandHoldItem.generate3DMesh (inventoryBarController.getItem (0)); }
public void initializePlayer() { inventoryBarController = GameObject.Find("InventoryBar").GetComponent <InventoryBarController>() as InventoryBarController; leftHandHoldItem = leftHand.GetComponent <HoldItem> () as HoldItem; rightHandHoldItem = rightHand.GetComponent <HoldItem> () as HoldItem; rightHandHoldItem.generate3DMesh(inventoryBarController.getItem(0)); }
public ItemList(XmlReader reader) { while (reader.Read()) { if (reader.NodeType == XmlNodeType.Element && reader.Name == "inventoryItem") { int type = int.Parse(reader.GetAttribute("Type")); inventoryItem item; //can be overwritten by the switch # region switch (type) switch (type) { case 1: //medicine item = new RecoveryItem(); break; case 2: //pokeball item = new Pokeball(); item.Power = double.Parse(reader.GetAttribute("Power")); break; case 3: //TM item = new TMItem(); break; case 4: //berry item = new Berry(); break; case 5: //holdable item //item = new MainItem(); item = new HoldItem(); //still returns "MainItem""; break; case 6: //key item item = new KeyItem(); break; default: item = new inventoryItem(); break; } # endregion item.ID = reader.GetAttribute("ID"); item.Name = reader.GetAttribute("Name"); item.type = type; item.Description = reader.ReadElementString(); items.Add(item.ID, item); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) { Timer.DelayCall(TimeSpan.FromSeconds(30), () => { foreach (var tile in FillerTiles) { var holdItem = new HoldItem(GalleonHold, tile.ItemID); holdItem.MoveToWorld(tile.Location, tile.Map); AddHoldTile(holdItem); tile.Delete(); } FillerTiles.Clear(); }); } }
private bool removed; //a flag for if the player removes the object // Start is called before the first frame update void Start() { currentItem = null; holdItem = gameObject.GetComponent <HoldItem>(); removed = false; }
public override void AddHoldTiles(Direction direction) { int dir = GetValueForDirection(direction); GalleonHold gHold = AddGalleonHold(new GalleonHold(this, m_HoldItemIDs[dir][0])); HoldItem hold1 = AddHoldTile(new HoldItem(GalleonHold, m_HoldIDs[dir][0])); HoldItem hold2 = AddHoldTile(new HoldItem(GalleonHold, m_HoldIDs[dir][1])); HoldItem hold3 = AddHoldTile(new HoldItem(GalleonHold, m_HoldIDs[dir][2])); HoldItem hold4 = AddHoldTile(new HoldItem(GalleonHold, m_HoldIDs[dir][3])); HoldItem hold5 = AddHoldTile(new HoldItem(GalleonHold, m_HoldIDs[dir][4])); HoldItem hold6 = AddHoldTile(new HoldItem(GalleonHold, m_HoldIDs[dir][5])); HoldItem hold7 = AddHoldTile(new HoldItem(GalleonHold, m_HoldIDs[dir][6])); HoldItem hold8 = AddHoldTile(new HoldItem(GalleonHold, m_HoldIDs[dir][7])); HoldItem hold9 = AddHoldTile(new HoldItem(GalleonHold, m_HoldIDs[dir][8])); HoldItem fill1 = AddHoldTile(new HoldItem(GalleonHold, m_FillerIDs[dir][0])); HoldItem fill2 = AddHoldTile(new HoldItem(GalleonHold, m_FillerIDs[dir][1])); HoldItem fill3 = AddHoldTile(new HoldItem(GalleonHold, m_FillerIDs[dir][2])); HoldItem fill4 = AddHoldTile(new HoldItem(GalleonHold, m_FillerIDs[dir][3])); HoldItem fill6 = AddHoldTile(new HoldItem(GalleonHold, m_FillerIDs[dir][4])); HoldItem fill7 = AddHoldTile(new HoldItem(GalleonHold, m_FillerIDs[dir][5])); HoldItem fill8 = AddHoldTile(new HoldItem(GalleonHold, m_FillerIDs[dir][6])); HoldItem fill9 = AddHoldTile(new HoldItem(GalleonHold, m_FillerIDs[dir][7])); HoldItem fill10 = AddHoldTile(new HoldItem(GalleonHold, m_FillerIDs[dir][8])); HoldItem fill11 = AddHoldTile(new HoldItem(GalleonHold, m_FillerIDs[dir][9])); switch (direction) { case Direction.North: hold1.Location = new Point3D(X - 1, Y + 8, Z); hold2.Location = new Point3D(X, Y + 8, Z); hold3.Location = new Point3D(X + 1, Y + 8, Z); hold4.Location = new Point3D(X + 1, Y + 7, Z); hold5.Location = new Point3D(X, Y + 7, Z); hold6.Location = new Point3D(X - 1, Y + 7, Z); hold7.Location = new Point3D(X + 1, Y + 6, Z); hold8.Location = new Point3D(X - 1, Y + 6, Z); hold9.Location = new Point3D(X, Y + 6, Z); fill1.Location = new Point3D(X - 2, Y + 8, Z); fill2.Location = new Point3D(X - 2, Y + 7, Z); fill3.Location = new Point3D(X - 2, Y + 6, Z); fill4.Location = new Point3D(X - 2, Y + 5, Z); gHold.Location = new Point3D(X, Y + 5, Z); fill6.Location = new Point3D(X - 1, Y + 5, Z); fill7.Location = new Point3D(X + 1, Y + 5, Z); fill8.Location = new Point3D(X + 2, Y + 5, Z); fill9.Location = new Point3D(X + 2, Y + 6, Z); fill10.Location = new Point3D(X + 2, Y + 7, Z); fill11.Location = new Point3D(X + 2, Y + 8, Z); break; case Direction.South: hold1.Location = new Point3D(X + 1, Y - 8, Z); hold2.Location = new Point3D(X, Y - 8, Z); hold3.Location = new Point3D(X - 1, Y - 8, Z); hold4.Location = new Point3D(X - 1, Y - 7, Z); hold5.Location = new Point3D(X, Y - 7, Z); hold6.Location = new Point3D(X + 1, Y - 7, Z); hold7.Location = new Point3D(X - 1, Y - 6, Z); hold8.Location = new Point3D(X + 1, Y - 6, Z); hold9.Location = new Point3D(X, Y - 6, Z); fill1.Location = new Point3D(X + 2, Y - 8, Z); fill2.Location = new Point3D(X + 2, Y - 7, Z); fill3.Location = new Point3D(X + 2, Y - 6, Z); fill4.Location = new Point3D(X + 2, Y - 5, Z); gHold.Location = new Point3D(X, Y - 5, Z); fill6.Location = new Point3D(X + 1, Y - 5, Z); fill7.Location = new Point3D(X - 1, Y - 5, Z); fill8.Location = new Point3D(X - 2, Y - 5, Z); fill9.Location = new Point3D(X - 2, Y - 6, Z); fill10.Location = new Point3D(X - 2, Y - 7, Z); fill11.Location = new Point3D(X - 2, Y - 8, Z); break; case Direction.East: hold1.Location = new Point3D(X - 8, Y - 1, Z); hold2.Location = new Point3D(X - 8, Y, Z); hold3.Location = new Point3D(X - 8, Y + 1, Z); hold4.Location = new Point3D(X - 7, Y - 1, Z); hold5.Location = new Point3D(X - 7, Y, Z); hold6.Location = new Point3D(X - 7, Y + 1, Z); hold7.Location = new Point3D(X - 6, Y + 1, Z); hold8.Location = new Point3D(X - 6, Y - 1, Z); hold9.Location = new Point3D(X - 6, Y, Z); fill1.Location = new Point3D(X - 8, Y - 2, Z); fill2.Location = new Point3D(X - 7, Y - 2, Z); fill3.Location = new Point3D(X - 6, Y - 2, Z); fill4.Location = new Point3D(X - 5, Y - 2, Z); gHold.Location = new Point3D(X - 5, Y, Z); fill6.Location = new Point3D(X - 5, Y - 1, Z); fill7.Location = new Point3D(X - 5, Y + 1, Z); fill8.Location = new Point3D(X - 5, Y + 2, Z); fill9.Location = new Point3D(X - 6, Y + 2, Z); fill10.Location = new Point3D(X - 7, Y + 2, Z); fill11.Location = new Point3D(X - 8, Y + 2, Z); break; case Direction.West: hold1.Location = new Point3D(X + 8, Y + 1, Z); hold2.Location = new Point3D(X + 8, Y, Z); hold3.Location = new Point3D(X + 8, Y - 1, Z); hold4.Location = new Point3D(X + 7, Y + 1, Z); hold5.Location = new Point3D(X + 7, Y, Z); hold6.Location = new Point3D(X + 7, Y - 1, Z); hold7.Location = new Point3D(X + 6, Y - 1, Z); hold8.Location = new Point3D(X + 6, Y + 1, Z); hold9.Location = new Point3D(X + 6, Y, Z); fill1.Location = new Point3D(X + 8, Y + 2, Z); fill2.Location = new Point3D(X + 7, Y + 2, Z); fill3.Location = new Point3D(X + 6, Y + 2, Z); fill4.Location = new Point3D(X + 5, Y + 2, Z); gHold.Location = new Point3D(X + 5, Y, Z); fill6.Location = new Point3D(X + 5, Y + 1, Z); fill7.Location = new Point3D(X + 5, Y - 1, Z); fill8.Location = new Point3D(X + 5, Y - 2, Z); fill9.Location = new Point3D(X + 6, Y - 2, Z); fill10.Location = new Point3D(X + 7, Y - 2, Z); fill11.Location = new Point3D(X + 8, Y - 2, Z); break; } }
public override void AddHoldTiles(Direction direction) { int dir = GetValueForDirection(direction); GalleonHold gHold = AddGalleonHold(new GalleonHold(this, m_HoldItemIDs[dir][0])); HoldItem hold1 = AddHoldTile(new HoldItem(GalleonHold, m_HoldIDs[dir][0])); HoldItem hold2 = AddHoldTile(new HoldItem(GalleonHold, m_HoldIDs[dir][1])); HoldItem hold3 = AddHoldTile(new HoldItem(GalleonHold, m_HoldIDs[dir][2])); HoldItem hold4 = AddHoldTile(new HoldItem(GalleonHold, m_HoldIDs[dir][3])); HoldItem hold5 = AddHoldTile(new HoldItem(GalleonHold, m_HoldIDs[dir][4])); HoldItem hold6 = AddHoldTile(new HoldItem(GalleonHold, m_HoldIDs[dir][5])); HoldItem hold7 = AddHoldTile(new HoldItem(GalleonHold, m_HoldIDs[dir][6])); HoldItem hold8 = AddHoldTile(new HoldItem(GalleonHold, m_HoldIDs[dir][7])); Static fill1 = AddFillerTile(new Static(m_FillerIDs[dir][0])); Static fill2 = AddFillerTile(new Static(m_FillerIDs[dir][1])); Static fill3 = AddFillerTile(new Static(m_FillerIDs[dir][2])); AddAddonTile(fill2); AddAddonTile(fill3); switch (direction) { case Direction.North: gHold.Location = new Point3D(X, Y + 8, Z); hold1.Location = new Point3D(X + 1, Y + 8, Z); hold2.Location = new Point3D(X - 1, Y + 8, Z); hold3.Location = new Point3D(X + 1, Y + 9, Z); hold4.Location = new Point3D(X - 1, Y + 9, Z); hold5.Location = new Point3D(X, Y + 10, Z); hold6.Location = new Point3D(X + 1, Y + 10, Z); hold7.Location = new Point3D(X - 1, Y + 10, Z); hold8.Location = new Point3D(X, Y + 9, Z); fill1.Location = new Point3D(X, Y - 3, Z); fill2.Location = new Point3D(X, Y + 13, Z); fill3.Location = new Point3D(X, Y + 16, Z); break; case Direction.South: gHold.Location = new Point3D(X, Y - 8, Z); hold1.Location = new Point3D(X - 1, Y - 8, Z); hold2.Location = new Point3D(X + 1, Y - 8, Z); hold3.Location = new Point3D(X - 1, Y - 9, Z); hold4.Location = new Point3D(X + 1, Y - 9, Z); hold5.Location = new Point3D(X, Y - 10, Z); hold6.Location = new Point3D(X - 1, Y - 10, Z); hold7.Location = new Point3D(X + 1, Y - 10, Z); hold8.Location = new Point3D(X, Y - 9, Z); fill1.Location = new Point3D(X, Y + 3, Z); fill2.Location = new Point3D(X, Y - 13, Z); fill3.Location = new Point3D(X, Y - 16, Z); break; case Direction.East: gHold.Location = new Point3D(X - 8, Y, Z); hold1.Location = new Point3D(X - 8, Y + 1, Z); hold2.Location = new Point3D(X - 8, Y - 1, Z); hold3.Location = new Point3D(X - 9, Y + 1, Z); hold4.Location = new Point3D(X - 9, Y - 1, Z); hold5.Location = new Point3D(X - 10, Y, Z); hold6.Location = new Point3D(X - 10, Y + 1, Z); hold7.Location = new Point3D(X - 10, Y - 1, Z); hold8.Location = new Point3D(X - 9, Y, Z); fill1.Location = new Point3D(X + 3, Y, Z); fill2.Location = new Point3D(X - 13, Y, Z); fill3.Location = new Point3D(X - 16, Y, Z); break; case Direction.West: gHold.Location = new Point3D(X + 8, Y, Z); hold1.Location = new Point3D(X + 8, Y - 1, Z); hold2.Location = new Point3D(X + 8, Y + 1, Z); hold3.Location = new Point3D(X + 9, Y - 1, Z); hold4.Location = new Point3D(X + 9, Y + 1, Z); hold5.Location = new Point3D(X + 10, Y, Z); hold6.Location = new Point3D(X + 10, Y - 1, Z); hold7.Location = new Point3D(X + 10, Y + 1, Z); hold8.Location = new Point3D(X + 9, Y, Z); fill1.Location = new Point3D(X - 3, Y, Z); fill2.Location = new Point3D(X + 13, Y, Z); fill3.Location = new Point3D(X + 16, Y, Z); break; } }
public static void generate3DMeshFromBlock(GameObject g, Block block) { HoldItem holdItem = g.AddComponent <HoldItem> () as HoldItem; holdItem.generate3DMesh(block); }