public void TriggerHoldButtonCanceled() { if (holdAssignButton == null) { if ((holdAssignButton = FindObjectOfType <HoldAssignButton>()) == null) { return; } } holdAssignButton.ButtonCanceled(); }
public void ChangeToOverworld() { controls.InventoryUI.Disable(); controls.Overworld.Enable(); controls.Battle.Disable(); controls.GenericUI.Disable(); if (playerController == null) { if ((playerController = FindObjectOfType <PlayerController>()) == null) { return; } } playerController.SetGameState(GameState.PLAYING); battleSystem = null; holdAssignButton = null; playerBattleController = null; eventSystem = null; }