Example #1
0
    public static void Synchronize(this HittTemplate template, Transform root, bool recursive = true)
    {
        var r = template.GetItemOf(root);

        if (r == null || r.entrances.Length == 0)
        {
            return;
        }

        // attempt to syncronize itself
        if (root.parent)
        {
            var pp = root.parent;
            var p  = template.GetItemOf(pp);
            if (p != null && r.port.tag != 0)
            {
                var i = template.GetChildren(pp).IndexOf(root);
                var e = r.port; var g = p.entrances[i];
                root.localRotation = HittUtility.Conjugate(e.rotation * g.rotation);
                root.localPosition = g.position + root.localRotation * -e.position;
            }
        }

        if (recursive)
        {
            for (int i = 0; i < root.childCount; i++)
            {
                template.Synchronize(root.GetChild(i), true);
            }
        }
    }
Example #2
0
    void InteractiveTemplate(SceneView view, Event ev)
    {
        if (active == null)
        {
            return;
        }

        if (ev.type == EventType.DragUpdated || ev.type == EventType.DragPerform)
        {
            var data = DragAndDrop.GetGenericData("MittEntrance") as GateTags;
            if (data != null)
            {
                dragTemplate = data;
                if (ev.type == EventType.DragUpdated)
                {
                    float d; RaycastHit hit;

                    Vector3 center = activeObject.transform.TransformPoint(active.center);
                    Vector3 normal = -view.camera.transform.forward;
                    if (!ev.shift)
                    {
                        normal = HittUtility.Align(normal);
                    }

                    Plane plane = new Plane(normal, center);
                    Ray   ray   = HittUtility.MouseRay(ev, view);
                    plane.Raycast(ray, out d);
                    Vector3 point = ray.GetPoint(d);

                    if (!ev.shift)
                    {
                        point = HittUtility.Snap(point - center, HandleUtility.GetHandleSize(center) * 0.2f) + center;
                    }
                    if (!(ev.control || ev.command) && Physics.Linecast(point, center, out hit))
                    {
                        point = hit.point;
                    }

                    dragStop = new DragStop()
                    {
                        pos = point, center = center, normal = normal
                    };

                    DragAndDrop.visualMode = DragAndDropVisualMode.Link;
                    ev.Use();
                }
                else
                {
                    {
                        Undo.RecordObject(activeObject, "Add new Entrance");
                        active.AddEntrance(new Entrance()
                        {
                            position = activeObject.transform.InverseTransformPoint(dragStop.pos),
                            rotation = HittUtility.Conjugate(activeObject.transform.rotation) * Quaternion.LookRotation(dragStop.pos - dragStop.center),
                            tag      = dragTemplate.hash
                        });
                        template.Populate();
                    }
                    dragTemplate = null;
                    DragAndDrop.activeControlID = 0;
                    DragAndDrop.AcceptDrag();
                    ev.Use();
                }
            }
        }
        else if (ev.type == EventType.DragExited)
        {
            dragTemplate = null;
        }

        if (ev.type == EventType.Repaint)
        {
            if (dragTemplate != null)
            {
                var r = Mathf.Min(Vector3.Magnitude(dragStop.pos - dragStop.center) * 0.5f, 1);
                var c = dragTemplate.color; Handles.color = c;
                Handles.DrawLine(dragStop.center, dragStop.pos);
                c.a *= 0.5f; Handles.color = c;
                Handles.DrawWireDisc(dragStop.center, dragStop.normal, r);
                c.a *= 0.2f; Handles.color = c;
                Handles.DrawSolidDisc(dragStop.center, dragStop.normal, r);
            }
        }
    }