Example #1
0
 // Creates a list of pooled hitsparks that we can use and reuse.
 private void MakeHitSparkList()
 {
     hitSparkList = new List <Hitspark>();
     for (int i = 0; i < LIST_SIZE; i++)
     {
         Hitspark obj = (Hitspark)Instantiate(hitspark, transform.position, Quaternion.identity);
         obj.gameObject.SetActive(false);
         hitSparkList.Add(obj);
     }
 }
Example #2
0
 // Finds and activates the first inactive hitspark in our object pool.
 private void ActHitSpark()
 {
     for (int i = 0; i < LIST_SIZE; i++)
     {
         Hitspark curr = hitSparkList[i];
         if (!curr.gameObject.activeInHierarchy)
         {
             curr.gameObject.SetActive(true);
             curr.gameObject.transform.position = transform.position;
             break;
         }
     }
 }