void BasicStrike()
    {
        HitboxScript hitboxScript = FindObjectOfType <HitboxScript>();

        Debug.Log("Attacking with a " + comboLevel + " Combo!");

        if (comboLevel > 1)
        {
            hitboxScript.setDamage(30);
        }
        else
        {
            hitboxScript.setDamage(25);
        }



        anim.SetTrigger("BasicAttack"); //attack animation

        hitboxScript.Attack(false);     //generates the hitbox

        attackInitiated = false;
    }
    void ChargedStrike()
    {
        HitboxScript hitboxScript = FindObjectOfType <HitboxScript>();

        if (chargeLevel == 1)
        {
            hitboxScript.setDamage(30);
        }
        else if (chargeLevel == 2)
        {
            hitboxScript.setDamage(50);
        }
        else if (chargeLevel == 3)
        {
            hitboxScript.setDamage(100);
        }


        anim.SetTrigger("SpinAttack"); //attack animation

        hitboxScript.Attack(true);     //generates the hitbox

        attackInitiated = false;
    }