public SapinLauncher(Vector2 loc, Vector2 scroll, Bonus bonus, MovePattern pattern, SpriteEffects flip, String[] flags) : base(loc, scroll, bonus, pattern, flags, flip, Rectangle.Empty, //Source sprite Vector2.Zero, //Speed Vector2.One, null) { cooldown = 1500; ttl = InfiniteTimeToLive; hitbox = new Hitbox.EmptyHitbox(this); hp = Int32.MaxValue; }
public RockLauncher(Vector2 loc, Vector2 scroll, Bonus bonus, MovePattern pattern, SpriteEffects flip, String[] flags) : base(loc, scroll, bonus, pattern, flags, flip, Rectangle.Empty, //Source sprite Vector2.Zero, //Speed Vector2.One, null) { cooldown = 5000; ttl = 40000; hitbox = new Hitbox.EmptyHitbox(this); hp = Int32.MaxValue; started = false; }