public override void OnSkillHitBegin(HitSkillAction action) { base.OnSkillHitBegin(action); if (action.targetUnits != null && action.targetUnits.Count > 0) { if (!(action.targetUnits[0] == this.unit)) { this.unit.animController.PlayAnim(AnimationType.Conjure, true, 5, true, false); } } }
public override void OnSkillHitBegin(HitSkillAction action) { base.OnSkillHitBegin(action); this.OnHookBack(); }