void Update() { List <GameObject> lineList = mHitPointManager.GetLineList(); // 最後に当たった場所からSuckerへの線を引く lineList[lineList.Count - 1].GetComponent <LineRenderer>().SetPosition(1, transform.position + Vector3.back); }
void PullProcess() { List <GameObject> lineList = mHitPointManager.GetLineList(); List <Vector2> vecList = mHitPointManager.GetHitPointList(); Vector2 angle = Vec3ToVec2.GenVecFrom2Points(vecList[vecList.Count - 1], mStarObject.transform.position); Vector3 posInc = Time.deltaTime * mPullSpeed * new Vector3(angle.normalized.x, angle.normalized.y, 0f); mStarObject.transform.position += posInc; transform.position += posInc; lineList[lineList.Count - 1].GetComponent <LineRenderer>().SetPosition(1, mStarObject.transform.position + Vector3.back); // 反射するところに近くなったら消す if (mDestroyLineDistance > Vector2.Distance(Vec3ToVec2.GenV3ToV2(mStarObject.transform.position), vecList [vecList.Count - 1])) { vecList.RemoveAt(vecList.Count - 1); Destroy(lineList[lineList.Count - 1]); lineList.RemoveAt(lineList.Count - 1); if (vecList.Count <= 0) { ChangeMoving(); } } }