protected virtual void Awake() { m_Health = GetComponent <HitDeathInvoker>(); m_SpriteRenderer = GetComponent <SpriteRenderer>(); m_Colliders = GetComponents <Collider2D>(); if (PLAYER_HEALTH == null) { PLAYER_HEALTH = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerHealth>(); } }
void Awake() { m_HitDeathInvoker = GetComponent <HitDeathInvoker>(); m_ChallengeMovement = GetComponent <ChallengeMovement>(); }