// Update is called once per frame public virtual void Cycle(float deltaTime, HitBoxManager hitBoxManager) { if (m_active) { m_position[0] += m_velocity[0] * deltaTime; m_position[1] += m_velocity[1] * deltaTime; hitBoxManager.SetHitboxPos(m_hitboxID, m_position[0], m_position[1] - 1.0f); m_timer -= deltaTime; if (m_timer <= 0.0f) { hitBoxManager.removeHitbox(m_hitboxID); m_sprite.enabled = false; m_active = false; } m_tansform.position = new Vector3(m_position[0], m_position[1], 0.0f); } }
public void RemoveHitbox(int id) { m_hitboxManager.removeHitbox(id); }