// Update is called once per frame void Update() { airborne = animator.GetBool("isAirborne"); didntHit = animator.GetBool("hasntHit"); midAirRecovering = animator.GetBool("isMidAirRecovering"); isHitStunned = animator.GetBool("isInHitStun"); isBlockStunned = animator.GetBool("isInBlockStun"); isKnockDown = animator.GetBool("isKnockedDown"); isThrown = animator.GetBool("isThrown"); isKO = animator.GetBool("isKOed"); animator.SetBool("isCancellable", hitBox.GetCancellabe()); animator.SetFloat("yVelocity", physicsbody.velocity.y); leftEdgeDistance = Mathf.Abs(CameraControl.leftBGEdge) + transform.position.x; rightEdgeDistance = CameraControl.rightBGEdge - transform.position.x; }