public override void Write(XmlWriter writer, Hisui.Hix.INameResolver names) { base.Write(writer, names); writer.WriteHixData("ShowAxis", Target.ShowAxis); writer.WriteHixData("ShowCompass", Target.ShowCompass); writer.WriteHixData("ShowRuler", Target.ShowRuler); }
public override void Write(XmlWriter writer, Hisui.Hix.INameResolver names) { base.Write(writer, names); writer.WriteHixData("AutoFocus", Target.AutoFocus); writer.WriteHixData("ZoomToMousePosition", Target.ZoomToMousePosition); writer.WriteHixData("ZKeptRotation", Target.ZKeptRotation); }
public override void Write(XmlWriter writer, Hisui.Hix.INameResolver names) { base.Write(writer, names); writer.WriteHixData("LowerZoomScale.Value", Target.LowerZoomScale.Value); writer.WriteHixData("LowerZoomScale.IsPercent", Target.LowerZoomScale.IsPercent); writer.WriteHixData("UpperZoomScale.Value", Target.UpperZoomScale.Value); writer.WriteHixData("UpperZoomScale.IsPercent", Target.UpperZoomScale.IsPercent); }
public override void Write(XmlWriter writer, Hisui.Hix.INameResolver names) { writer.WriteHixData("Enabled", Target.Enabled); writer.WriteHixData("IsWorldCoordinate", Target.IsWorldCoordinate); writer.WriteHixData("AmbientColor", Target.AmbientColor); writer.WriteHixData("DiffuseColor", Target.DiffuseColor); writer.WriteHixData("SpecularColor", Target.SpecularColor); writer.WriteHixData("Position", Target.Position); }
public override void Write(XmlWriter writer, Hisui.Hix.INameResolver names) { writer.WriteHixData("Material", Target.Material); writer.WriteHixData("BackgroundColor", Target.BackgroundColor); writer.WriteHixData("UseVertexBuffer", Target.UseVertexBuffer); writer.WriteHixData("EnableCameraAnimation", Target.EnableCameraAnimation); writer.WriteHixData("PolygonOffsetFactor", Target.PolygonOffsetFactor); writer.WriteHixData("PolygonOffsetUnits", Target.PolygonOffsetUnits); writer.WriteHixData("DragZoomSign", Target.DragZoomSign); writer.WriteHixData("WheelZoomSign", Target.WheelZoomSign); writer.WriteHixRef("Bindings", names, Target.Bindings); }
public override void Write(XmlWriter writer, Hisui.Hix.INameResolver names) { base.Write(writer, names); writer.WriteHixData("SelectionBufferSize", Target.SelectionBufferSize); }
public override void Write(XmlWriter writer, Hisui.Hix.INameResolver names) { base.Write(writer, names); writer.WriteHixArrayRef("Lights", names, Target.Lights); }
public override void Write(XmlWriter writer, Hisui.Hix.INameResolver names) { base.Write(writer, names); writer.WriteHixData("ShaderName", Target.ShaderName); }