Example #1
0
        private async void BoardCanvas_MouseDown(object sender, MouseButtonEventArgs e)
        {
            IInputElement clickedElement = Mouse.DirectlyOver;

            if (clickedElement is Path && !HistoryShowed)
            {
                HistoryListView.SelectedIndex = -1;
                try
                {
                    if ((BoardViewModelObject.CurrentPlayer == PieceColor.White && BoardViewModelObject.WhiteIsHumnan) ||
                        (BoardViewModelObject.CurrentPlayer == PieceColor.Black && BoardViewModelObject.BlackIsHuman))
                    {
                        var path = (Path)clickedElement;
                        if (path.Data is EllipseGeometry && path.StrokeThickness != 2)
                        {
                            if (HumanPlayerMove.Count != 0)
                            {
                                foreach (var p in HumanPlayerMove)
                                {
                                    if (p.Data is EllipseGeometry)
                                    {
                                        if (BoardViewModelObject.CurrentPlayer == PieceColor.White)
                                        {
                                            p.Fill = Brushes.White;
                                        }
                                        else
                                        {
                                            p.Fill = Brushes.Black;
                                        }
                                    }
                                    if (p.Data is RectangleGeometry)
                                    {
                                        p.Fill = Brushes.Peru;
                                    }
                                }
                                HumanPlayerMove.Clear();
                            }
                            if (GetPlayerColorFromPath(path) == BoardViewModelObject.CurrentPlayer)
                            {
                                HumanPlayerMove.Add(path);
                                path.Fill = Brushes.Gold;
                            }
                        }
                        if (path.Data is RectangleGeometry)
                        {
                            if (HumanPlayerMove.Count == 0)
                            {
                                return;
                            }
                            if (!(HumanPlayerMove.First().Data is EllipseGeometry))
                            {
                                foreach (var p in HumanPlayerMove)
                                {
                                    if (p.Data is EllipseGeometry)
                                    {
                                        if (BoardViewModelObject.CurrentPlayer == PieceColor.White)
                                        {
                                            p.Fill = Brushes.White;
                                        }
                                        else
                                        {
                                            p.Fill = Brushes.Black;
                                        }
                                    }
                                    if (p.Data is RectangleGeometry)
                                    {
                                        p.Fill = Brushes.Peru;
                                    }
                                }
                                HumanPlayerMove.Clear();
                                return;
                            }
                            if (path.Fill == Brushes.Gold && e.LeftButton == MouseButtonState.Pressed)
                            {
                                try
                                {
                                    foreach (var p in HumanPlayerMove)
                                    {
                                        if (p.Data is EllipseGeometry)
                                        {
                                            if (BoardViewModelObject.CurrentPlayer == PieceColor.White)
                                            {
                                                p.Fill = Brushes.White;
                                            }
                                            else
                                            {
                                                p.Fill = Brushes.Black;
                                            }
                                        }
                                        if (p.Data is RectangleGeometry)
                                        {
                                            p.Fill = Brushes.Peru;
                                        }
                                    }
                                    var move = BoardViewModelObject.NextMove(HumanPlayerMove);
                                    if (move != null)
                                    {
                                        BoardViewModelObject.DrawNextMove(move);
                                        HistoryViewModelObject.AddHistoryItem(BoardViewModelObject.Game.Board.Size, move);
                                        BoardViewModelObject.ChangePlayer();
                                    }
                                    else
                                    {
                                    }
                                }
                                catch (WrongMoveException exception)
                                {
                                    await this.ShowMessageAsync("Zły ruch", $"Gracz wykonał nielegalny ruch. Możliwa ilość pionków do bicia to {exception.MinimumBeatedPieces}. Możliwości są następujące: {exception.PossibleMoves}.");
                                }
                                finally
                                {
                                    HumanPlayerMove.Clear();
                                }
                            }
                            else if (path.Fill != Brushes.AntiqueWhite)
                            {
                                HumanPlayerMove.Add(path);
                                path.Fill = Brushes.Gold;
                            }
                        }
                    }
                }
                catch (NotAvailableMoveException exception)
                {
                    await this.ShowMessageAsync("Koniec gry", $"Gra zakończona. Wygrywa gracz {(exception.Color == Logic.Enums.PieceColor.Black ? "BIAŁY" : "CZARNY")}, bo gracz {(exception.Color == Logic.Enums.PieceColor.Black ? "CZARNY" : "BIAŁY")} nie może już wykonywać ruchów.");

                    StartNewGame(
                        BoardViewModelObject.Game.Board.Size,
                        BoardViewModelObject.Game.Board.NumberOfWhitePiecesAtBeggining,
                        BoardViewModelObject.Game.Board.NumberOfBlackPiecesAtBeggining,
                        BoardViewModelObject.Game.Variant,
                        BoardViewModelObject.Game.WhitePlayerEngine,
                        BoardViewModelObject.Game.BlackPlayerEngine,
                        BoardViewModelObject.MoveAnimationTime);
                }
                catch (NoAvailablePiecesException exception)
                {
                    BoardViewModelObject.DrawNextMove(exception.LastMove);
                    await this.ShowMessageAsync("Koniec gry", $"Gra zakończona. Gracz {(exception.Color == Logic.Enums.PieceColor.Black ? "CZARNY" : "BIAŁY")} nie ma już pionków.");

                    StartNewGame(
                        BoardViewModelObject.Game.Board.Size,
                        BoardViewModelObject.Game.Board.NumberOfWhitePiecesAtBeggining,
                        BoardViewModelObject.Game.Board.NumberOfBlackPiecesAtBeggining,
                        BoardViewModelObject.Game.Variant,
                        BoardViewModelObject.Game.WhitePlayerEngine,
                        BoardViewModelObject.Game.BlackPlayerEngine,
                        BoardViewModelObject.MoveAnimationTime);
                }
                catch (DrawException)
                {
                    await this.ShowMessageAsync("Remis", "Gra zakończyła się remisem, ponieważ przez 25 kolejnych posunięć obu graczy, jedynie damki były przestawiane, nie wykonano żadnego ruchu pionem i nie wykonano żadnego bicia.");

                    HistoryViewModelObject.History.Clear();
                    StartNewGame(
                        BoardViewModelObject.Game.Board.Size,
                        BoardViewModelObject.Game.Board.NumberOfWhitePiecesAtBeggining,
                        BoardViewModelObject.Game.Board.NumberOfBlackPiecesAtBeggining,
                        BoardViewModelObject.Game.Variant,
                        BoardViewModelObject.Game.WhitePlayerEngine,
                        BoardViewModelObject.Game.BlackPlayerEngine,
                        BoardViewModelObject.MoveAnimationTime);
                }
                catch (WrongMoveException exception)
                {
                    await this.ShowMessageAsync("Zły ruch", $"Gracz wykonał nielegalny ruch. Możliwa ilość pionków do bicia to {exception.MinimumBeatedPieces}.");
                }
            }
        }