// Use this for initialization void Start() { GameObject h = GameObject.Find ("OpeningHistory"); history = h.GetComponent<HistoriaControl> (); Text.SetActive (false); S1.SetActive (true); S1.GetComponent<Animator> ().enabled = false; S2.SetActive (false); S3.SetActive (false); S4.SetActive (false); if (history.começacutscene == true) S1.GetComponent<Animator> ().enabled = true; }
// Use this for initialization void Start() { //Os gameobjects a seguir sao inicializados para conseguir componentes de outros scripts utilizando //as variaveis ja declaradas. GameObject f = GameObject.Find ("screenFader"); fd = f.GetComponent<Fade> (); GameObject h = GameObject.Find ("OpeningHistory"); history = h.GetComponent<HistoriaControl> (); GameObject i = GameObject.Find ("inventario 2"); pause = i.GetComponent<Inventario> (); GameObject c = GameObject.Find ("Opening Cutscene"); cutsc = c.GetComponent<CutsceneControl> (); GameObject v = GameObject.Find ("Sihir"); SihirSounds = v.GetComponent<SihirSounds> (); //No inicio do jogo apenas a vida maxima dela esta ativada.. maxH.SetActive (true); AlmostMaxH.SetActive (false); HalfH.SetActive (false); AlmostEmptyH.SetActive (false); Empty.SetActive (false); }