public List <Interaction> CreateInteractionsGroup(GameSession ses) { HintEncounter hint = new HintEncounter(); EarthCave earth = new EarthCave(ses, hint); FrostCave frost = new FrostCave(ses, hint); FireCave fire = new FireCave(ses, hint); return(new List <Interaction>() { fire, earth, frost }); }
public FireCave(GameSession ses, HintEncounter hint) : base(ses) { Name = "interaction1703"; this.hint = hint; cavePhoenix = new Phoenix(parentSession.currentPlayer.Level); //scales with player level }